Trapper

From FOFL Wiki

Focus on debuffs to enemies. The trapper will likely be the most similar analog to the 5E ranger. It will have a focus on knowledge of the enemy and the ability to target the weaknesses of enemies on the battlefield. This class will likely, at least for some sub-classes, have some sort of turret-like ability, with long range, but lesser damage, to lay down across the battlefield.

HP Die DF Bonus Initiative Bonus
d8 +0 +3


Starting Class Features

Advanced Crafting

You have learned how trinkets and gadgets work and have learned to put them together and take them apart. While many people can forge a sword or sew some clothes, but you can make advanced tools and clockwork automatons.

At first level, you can immediate craft Trinkets with further categories of crafting unlocked as you level. Additionally, you can craft standard items faster and better than others.

You have access to the Advanced Crafting Special Action System.

Traps Traps Traps!

You can place a trap as a Defensive action.

Light Footed

Whenever you would trigger a trap, you can make an INT saving throw in order to avoid triggering the trap. The DC on this is equal to the DC of any saving throw required to avoid being effected by the trap. If this INT saving throw fails, you must then make any saving throws required by the trap. If the trap does not require any saving throws, the DC for the INT saving throw is set by the GM.

Class Progression

Feature Progression
Level Features
Level 2 No features gained at this level.
Level 4 No features gained at this level.
Level 9 No features gained at this level.
Level 12 No features gained at this level.
Level 18 No features gained at this level.
Level 21 No features gained at this level.
Level 23 No features gained at this level.
Level 26 No features gained at this level.
Level 30 No features gained at this level.
Subclass Description
Scout
Taunter
Tactician
Prepper
Shaman