The Player's Compendium/Special Action Systems: Difference between revisions

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!Description
!Description
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![[Spellcasting]]
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!These individuals have mastered the arcane arts and can sling spells, enchant objects and imbue power into themselves and others.
|These individuals have mastered the arcane arts and can sling spells, enchant objects and imbue power into themselves and others.
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|[[Psychic Abilities]]
|[[Psychic Abilities]]

Revision as of 01:13, 2 October 2023

Special Action System Description
Spellcasting These individuals have mastered the arcane arts and can sling spells, enchant objects and imbue power into themselves and others.
Psychic Abilities These individuals have the ability to reach into the minds of others, impress their will upon the world around them and reach into the great beyond.
Combat Techniques These individuals are masters of the battlefield, whether weilding weapons or just their fists, these people can strike hard, defend allies and endure a lot.
Social Prowess These individuals shine everywhere from the stage, to the backrooms where the real deals are made. They can be both convincing and conniving.
Advanced Crafting These individuals have spent their time fiddling with trinkets and machines large and small. They can assemble and disassemble just about anything, far beyond your typical craftsman.