(Page created.) |
m (Fixed table headings.) |
||
| Line 1: | Line 1: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Special Action System | |||
!Description | |||
|- | |||
![[Spellcasting]] | ![[Spellcasting]] | ||
!These individuals have mastered the arcane arts and can sling spells, enchant objects and imbue power into themselves and others. | !These individuals have mastered the arcane arts and can sling spells, enchant objects and imbue power into themselves and others. | ||
Revision as of 01:12, 2 October 2023
| Special Action System | Description |
|---|---|
| Spellcasting | These individuals have mastered the arcane arts and can sling spells, enchant objects and imbue power into themselves and others. |
| Psychic Abilities | These individuals have the ability to reach into the minds of others, impress their will upon the world around them and reach into the great beyond. |
| Combat Techniques | These individuals are masters of the battlefield, whether weilding weapons or just their fists, these people can strike hard, defend allies and endure a lot. |
| Social Prowess | These individuals shine everywhere from the stage, to the backrooms where the real deals are made. They can be both convincing and conniving. |
| Advanced Crafting | These individuals have spent their time fiddling with trinkets and machines large and small. They can assemble and disassemble just about anything, far beyond your typical craftsman. |