To Complete
- Class Features (6/14) (Fighter, Spellcaster, Faith Worshipper, Tinkerer, Scoundrel, Bard)
- Sub-Class Features (6/70) (Soldier, Protector, Faith Healer, Augmented, Assassin, Performer)
Lists & Indexes
- Species (10/40)
- Spells (60/300)
- Skills (20/100)
- Items
Weapons (20/60)- Armor & Clothes (10/100)
- Tools (10/15)
- Trinkets (20/100)
- Technology & Machines (5/40)
- Vehicles
- Carts & Land Vehicles (3/20)
- Boats, Ships & Water Vehicles (3/15)
- Flying Vehicles (3/8)
- Mounts (10/60)
- Monsters, Creatures & NPCs (40/400)
- Traps
- Built Traps (10/40)
- Planted Traps (20/100)
Status Effects
Major Rule Blocks
Alignment(No mechanical alignment, decision)Carrying CapacityBackground Rules- Starting Equipment
Resting RulesDeath & Incapacitation Rules- Magic Items Rules
Creation- Destruction
- Limitations
- Social Interaction Rules (examples and suggestions)
- Exploration Rules
- Puzzle Mechanics & Rules
- Vehicle Rules
- Transportation Rules
- Terrain Rules
- Homesteading Rules
- Business Operation Rules
- Organization Leadership Rules
- Political Rules
- Evasion & Pursuit Rules
- Siege Rules
- Large Battle Rules
- Item Creation & Customization
- Creature Creation & Customization
Playable Species
- !Humans (Native)
- !Dwarves (Native)
- !Halfling (Native)
- !Elves (Fae/Half-Fae)
- Shifter (Half-Fae)
- Goblins (Fae)
- !Changeling (Fae)
- !Gnome (Fae)
- Fairy (Fae)
- Dryads (Fae)
- Banshees (Fae)
- Pixies (Fae)
- Selkies (Fae)
- Hobgoblin (Fae)
- Sirens (Fae)
- Elemental races (Extra-planar)
- Earth
- Air
- Fire
- Water
- Energy
- Metal
- Light
- Shadow
- !Demon-people (Extra-planar)
- !Celestial-people (Extra-planar)
- Xaeri (Extra-planar) (3)
- Automaton-people (Constructed)
- Golem (Constructed)
- !Dragonborn (Evolved)
- !Bird-people (Evolved)
- Lizard-people (Evolved)
- Snake-people (Evolved)
- Minotaur (Evolved)
- Cat-people (Evolved)
- Turtle-people (Evolved)
- Bug-people (Evolved)