The FOFL Architectural Digest discusses the design philosophy, design frameworks and general decision making that has gone into building the system, and content for it.
Topic To Cover
- Class Design
- Special Action Systems
- Feature Progression
- Action Category Association
- Subclasses
- How they lean in different directions
- Actions, Providers & Fuels
- Skills
- Items
- Playable Species
- Special Actions
- Creatures & NPCs
- Book Design
- Player Option Books (w/ Items)
- Setting Books
- Bestiaries
- Adventure Modules
- Inclusion of Player Options, Settings Details, Creatures, etc
- Stats, Action Economy & Bounded Accuracy
- Lore, Worlds & Cosmology