Balance between melee and ranged combat. Pretty close analog to the 5E fighter. Not stronger in melee than the Martial or stronger at ranged than the Ranger, but stronger at both than any of the non-offensive classes.
| HP Die | DF Bonus | Initiative Bonus |
|---|---|---|
| d10 | +3 | +1 |
Starting Class Features
Combat Techniques
You have trained for years, or you simply have a gifted hand, but in either case you have mastered the ability to pull off advanced maneuvers during combat.
At level 1, you begin with 6 points in your stamina reserves. These stamina points can be used to execute combat techniques.
At each level, you gain an additional stamina point in your reserves, and every fifth level, starting at fifth level, you gain an additional 5 stamina points.
You begin at level 1 with 3 combat techniques, and learn an additional technique at every level.
You have access to the Combat Techniques Special Action System.
Fortified Fighter
At first level, you begin with 7 stamina points instead of 6. Every second level, you gain a bonus stamina point.
Class Progression
| Level | Features |
|---|---|
| Level 2 | Revived Vigor
Once per short rest, as a Utility action, you can regain a number of stamina points equal to 1/4 of your total stamina reserves, rounded down. |
| Level 4 | No features gained at this level. |
| Level 9 | No features gained at this level. |
| Level 12 | No features gained at this level. |
| Level 18 | No features gained at this level. |
| Level 21 | No features gained at this level. |
| Level 23 | No features gained at this level. |
| Level 26 | No features gained at this level. |
| Level 30 | No features gained at this level. |