Individuals especially familiar with hand-to-hand and weapon based combat, have the capability to train in specialized combat techniques, offering themselves the ability to pull off attacks and maneuvers which nobody else can do. They do this my tapping into their stamina reserves. They can use their exert stamina to enhance normal attacks, pull of epic maneuvers or push themselves to get from one side of the battlefield to another in record time.
Combat Techniques can be learned in various way, depending on a player's class. Once learned, these techniques can be performed by exerting varying numbers of stamina points. These techniques allow for a creature to perform special, or additional attacks on their turns, or execute masterful evasions when under attack themselves.
Creatures with access to a stamina reserves begin with 6 stamina points at level 1. Every level, they gain an additional stamina point. Every 5 levels, they gain a bonus 5 stamina points. (meaning they gain six points total on each fifth level)
A single stamina point can be exerted, once per turn, to add an additional damage die to any attack that requires an attack roll, and uses either a bare hand or a weapon. The rank of the additional damage die changes with the player's level.
A single stamina point can be exerted, once per movement action, to add an additional 5 feet of movement to that movement action.
Finally, an amount of stamina, varying by level, for the following day can be sacrificed in order to to take a shorter long rest. Table 4 below shows how many stamina points need to be exerted, and what duration it reduced the long rest to. At higher levels, an individual can pay the lower price of one of the lower levels, to receive that lower level's duration.
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