Architectural Digest

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The FOFL Architectural Digest discusses the design philosophy, design frameworks and general decision making that has gone into building the system, and content for it.

Topic To Cover

  • Class Design
    • Special Action Systems
    • Feature Progression
    • Action Category Association
    • Subclasses
      • How they lean in different directions
  • Actions, Providers & Fuels
    • Skills
    • Items
    • Playable Species
    • Special Actions
  • Creatures & NPCs
  • Book Design
    • Player Option Books (w/ Items)
    • Setting Books
    • Bestiaries
    • Adventure Modules
      • Inclusion of Player Options, Settings Details, Creatures, etc
  • Stats, Action Economy & Bounded Accuracy
  • Lore, Worlds & Cosmology