The Player's Compendium/Character Building

From FOFL Wiki
Revision as of 23:56, 1 October 2023 by Michael.oconnell (talk | contribs) (Page created.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Player Statistics

There are 8 basic player statistics which determine the outcome of many in-game interactions, including combat, roleplay and exploration. The values for these statistics are between 1 and 30. However, for players, these stats tend to peak at around 20.

  • Intellect (INT): The character's ability to intuit and understand the mechanics and complexities of a given situation, system or concept.
  • Knowledge (KNO): The level of factual understanding the character has about the world within which they inhabit.
  • Insight (INS): The character's ability to view the world and others within it with scrutiny.
  • Charisma (CHA): The ability for a character to affect others on an interpersonal level. The power to persuade, convince or deceive a character.
  • Strength (STR): The character's ability to move their body with force. This determines how much they can lift and how hard they can hit.
  • Dexterity (DEX): The charcter's ability to be both nimble and precise in their actions physical actions.
  • Willpower (WIL): The character's ability to hold control of their mental faculties. Whether it be protecting aganst the intrusions or others, or forcing their own will upon another.
  • Fortitude (FOR): The physical ability to with stand force, harm and ailment.

In addition to the eight primary statistics, plays also have additional calculated statistics, as seen below.

  • Health Points (HP): This value represent's the overall health of the character. This value decreases when the character takes damage, and increased when they are healed. Each character has a maximum calculated HP. Each class has sided die associated with their HP. At first level, maximum HP is calculated by taking the highest value possible on that die, then adding the player's FOR modifier. On each level up, that die is rolled, and the value of the roll, plus the player's FOR modifier is added to their maximum HP.
  • Defence (DF): This value represents the character's ability to protect themselves, combining ability to dodge, block and the protection granted by their armour and other items. Without any additional items, the character's DF is calculated as 7 + FOR modifier + DEX modifier. If you are light wearing armour, it is instead calculated as 7 + armour modifier + DEX modifier, if you are wearing medium armour, it is instead calculated as 7 + armour modifier + DEX modifier (max 3) and finally if you are wearing heavy armour, it is calculated as 7 + armour modifier.

Determining Your Scores

Classes

There are three main categories of classes, corresponding to the three primary categories of combat actions: Offensive, Defensive and Utility or belongs to the Social & Skill category. Each class has sub-classes divided into five categories, either bolstering their primary category, or adding a complementary category of action, or non-combat skill, to their repertoire. (NOTE: All classes can perform all categories' actions, however some will be better structured to take advantage of one or two categories over the others)

Species

Playable species come in all shapes and sizes. They may come with inherent abilities, whether physical or magical in nature. Some of these abilities can be substituted with corresponding abilities in the character's chosen class to reflect the impact of lifestyle differences in comparison to most members of the given species.

Backgrounds

Backgrounds provide a character with their reason for adventuring, and give them some experience to get started on their journey. In addition to a narrative background, the player also gets player stat bonuses. They can either increase on stat by 2, and another by 1, or they can increase 3 states by 1 each. They gain familiarity with one set of tools. Finally, each background provides the player with a simple skill.

Additionally, select two of the options listed below. You have proficiency in these areas. (You can add your Level Bonus to any related d20 rolls)

  • Select two domains of knowledge from the following list:
    • Arcana
    • Engineering
    • History
    • Medicine
    • Nature
    • Paranormal
    • Religion
    • Science
    • Survival
  • Hostile Overt CHA Checks
  • Hostile Covert CHA Checks
  • Amicable CHA Checks
  • Interpersonal INS Checks
  • Environmental INS Checks
  • Overt STR Checks
  • Overt DEX Checks
  • Covert DEX Checks
  • WIL Saving Throws Against Psychic Abilities