Base weapon damages
- 1d4
- 1d6
- 1d8
- 2d4
- 1d10 (always 2 handed)
- 1d12 (always 2 handed, heavy)
- 2d6 (always 2 handed, heavy)
- 2d10 (always 2 handed, heavy & exclusive of defensive)
Weapon Damage Types
- Slashing
- Bludgeoning
- Piercing
- Concussive
Functional Weapon Properties
- Ranged
- Thrown
- Heavy (requires STR 14)
- Reach (unless specified, grants a reach of 10 feet, can be specified with a following number, i.e. “Reach 15”)
- Two-Handed (requires wielding with 2 hands)
Reference Weapon Properties
- Sharp
- Blunt
- Pointed
- Sword
- Single-Edged
- Double-Edged
- Long
- Triggered
Basic Melee Weapons
- 1d4: Dagger (Thrown), Handaxe (Thrown), Club
- 1d6: Short Sword (Double-Edged), Baton, Whip (Reach 15)
- 1d8: Tomahawk (Thrown), Rapier, Quarterstaff, Sickle
- 2d4: Falchion, Hammer
- 1d10: Long Sword (Double-Edged), Mace, Scythe
- 1d12: Battle Axe, Greatclub
- 2d6: Greatsword (Double-Edged), Maul
- 2d10: Broadsword (Double-Edged), Greataxe
Ranged
- 1d4: Sling
- 1d6: Hand Crossbow
- 1d8:
- 2d4: Short Bow (Two-Handed)
- 1d10: Longbow
- 1d12:
- 2d6: Heavy Crossbow
- 2d10: Warbow, Arbalest
Thrown
- 1d4: Dart, Throwing Star
- 1d6: Throwing Knife
- 1d8: Javalin
- 2d4:
- 1d10:
- 1d12:
- 2d6:
- 2d10:
Polearms (Reach)
- 1d4:
- 1d6: Pike (15)
- 1d8: Spear (Thrown)
- 2d4: Fauchard
- 1d10: Poleaxe, Warhammer
- 1d12: Halberd
- 2d6: Glaive
- 2d10: Bec de Corbin