Psychic abilities are exercised by consuming psychic points of varying levels. A ability can require one or more psychic point to be utilized, and performing it consumes those psychic points until the psychic completes a long rest. They can also restore up to one psychic point of their desired level during a short rest. An ability can require psychic points of multiple levels to be cast. An ability can be performed using higher than required psychic points which allow it, in many cases, to have a greater than normal effect. When doing so, all required psychic points must be increased in level by the same amount.
There are 5 levels of psychic points. Level 1 psychic points are available at first level. Level 2 at 6th level, level 3 at 11th level, level 4 at 16th level, and level 5 at 21th level. At 26th level, the player unlocks 3 legendary psychic points. These can only be used for up-casting, no abilities have them as a minimum required psychic point. Players only ever get 3 legendary psychic points unless directly stated elsewhere. A player has psychic points of each level equal to two multiplied by the combination of the player level minus one less than the level they first acquire that level of psychic point. (legendary psychic points exempted)
C(N) = 2(L - (F - 1))
L = Current player level
F = Player level where you first acquired that level of psychic point
C(N) = Number of psychic points at level N
| Player Level | L1 | L2 | L3 | L4 | L5 |
|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 0 | 0 |
| 2 | 4 | 0 | 0 | 0 | 0 |
| 3 | 6 | 0 | 0 | 0 | 0 |
| 4 | 8 | 0 | 0 | 0 | 0 |
| 5 | 10 | 0 | 0 | 0 | 0 |
| 6 | 12 | 2 | 0 | 0 | 0 |
| 7 | 14 | 4 | 0 | 0 | 0 |
| 8 | 16 | 6 | 0 | 0 | 0 |
| 9 | 18 | 8 | 0 | 0 | 0 |
| 10 | 20 | 10 | 0 | 0 | 0 |
| 11 | 22 | 12 | 2 | 0 | 0 |
| 12 | 24 | 14 | 4 | 0 | 0 |
| 13 | 26 | 16 | 6 | 0 | 0 |
| 14 | 28 | 18 | 8 | 0 | 0 |
| 15 | 30 | 20 | 10 | 0 | 0 |
| 16 | 32 | 22 | 12 | 2 | 0 |
| 17 | 34 | 24 | 14 | 4 | 0 |
| 18 | 36 | 26 | 16 | 6 | 0 |
| 19 | 38 | 28 | 18 | 8 | 0 |
| 20 | 40 | 30 | 20 | 10 | 0 |
| 21 | 42 | 32 | 22 | 12 | 2 |
| 22 | 44 | 34 | 24 | 14 | 4 |
| 23 | 46 | 36 | 26 | 16 | 6 |
| 24 | 48 | 38 | 28 | 18 | 8 |
| 25 | 50 | 40 | 30 | 20 | 10 |
| 26 | 52 | 42 | 32 | 22 | 12 |
| 27 | 54 | 44 | 34 | 24 | 14 |
| 28 | 56 | 46 | 36 | 26 | 16 |
| 29 | 58 | 48 | 38 | 28 | 18 |
| 30 | 60 | 50 | 40 | 30 | 20 |
Styles of Psychic Abilities
- Astral Contact: The ability to connect with, channel and enter the Astral Plane.
- Dreamwalking: The ability to enter the dreams of others or interact within your own dreams.
- Mediumship: The ability to communicate with spirits and glimpse into the afterlife.
- Precognition: The ability to see into the future.
- Psychic Surgery: The ability to heal with your mind.
- Psychometry: The ability to sense the past, or properties of an object via touch.
- Pyrokinesis: The ability to control fire with your mind.
- Telekinesis: The ability to manipulate object with your mind.
- Telepathy: The ability to read and control minds.
- Telesthesia: The ability to view and/or sense different items and locations.
Alternative Names for Psychic Points
Possible names for Psychic Points: (because “Psychic Points” is terrible, but I also don't like the sound of anything else)
- Psychic Points
- Psionic Stamina
- Mind Pellets
- Reserved Potentials
- Valancies
- Mental Beacons
- Psychic Fontes
- Psionic Essence
- Psionic Phases
- Brain Boops
- Mental Duress