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{{DISPLAYTITLE:The Player's Compendium Glossary}} | {{DISPLAYTITLE:The Player's Compendium Glossary}} | ||
=== | === Character Attributes === | ||
==== Actions: Overt vs. Covert vs. Neutral ==== | ==== Actions: Overt vs. Covert vs. Neutral ==== | ||
Some abilities, features or actions may specify a bonus, penalty, buff or debuff to any roll depending on whether the character is attempting to perform the action subtly/stealthily, or in an intentionally conspicuous manner. Most actions are not explicitly overt or covert, instead called neutral, and are uneffected by any such modifiers. Making an overt or covert actions must be an active decision, unless otherwise specified. (for example, an ability may allow for all actions of a certain type to be considered covert) | Some abilities, features or actions may specify a bonus, penalty, buff or debuff to any roll depending on whether the character is attempting to perform the action subtly/stealthily, or in an intentionally conspicuous manner. Most actions are not explicitly overt or covert, instead called neutral, and are uneffected by any such modifiers. Making an overt or covert actions must be an active decision, unless otherwise specified. (for example, an ability may allow for all actions of a certain type to be considered covert) | ||
Revision as of 03:46, 30 September 2026
Character Attributes
Actions: Overt vs. Covert vs. Neutral
Some abilities, features or actions may specify a bonus, penalty, buff or debuff to any roll depending on whether the character is attempting to perform the action subtly/stealthily, or in an intentionally conspicuous manner. Most actions are not explicitly overt or covert, instead called neutral, and are uneffected by any such modifiers. Making an overt or covert actions must be an active decision, unless otherwise specified. (for example, an ability may allow for all actions of a certain type to be considered covert)
Falling Flat
When an action or ability states that it causes you or a target to “Fall Flat”, you make a roll with any die you choose. If the number on the die is even, you gain the Supine condition, if the number is odd, you gain the Prone condition. Given the context, the GM may decide the outcome of falling flat without need for a die roll. For example, if the action used to cause the target to fall flat is used in a directional manner, the GM may decide the target specifically falls backwards or forwards.
Damage Types
Physical Damage
- Slashing
- Piercing
- Bludgeoning
- Concussive
- Corrosive
Elemental Damage
- Fire
- Cold
- Heat
- Radiant
- Energy
- Withering
Other Damage Types
- Psychic
- Void
- Force
- Poison
- Necrotic
Weapon & Tool Training
Training with a weapon or tool allows you to use those items in additional manners, as described by each tool or weapon. Additionally, for tools, it allows you to add your Level Bonus to any roll made while using the tools, except if another feature or ability would already allow you to add this bonus. (this bonus cannot be added twice)