The Player's Compendium/Items & Magic Items: Difference between revisions

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== Magic Items ==
== Magic Items ==
Magic items are further divided into three additional categories: active, passive and responsive. Active magic items require an operator to activate their magical properties. Passive items may or may not require a user, however while operating, they produce an ongoing and consistent effect. Reactive items may ore may not require a user, however they activate in response to specific conditions.
Magic items are further divided into three additional categories: active, passive and responsive. Active magic items require an operator to activate their magical properties. Passive items may or may not require a user, however while operating, they produce an ongoing and consistent effect. Reactive items may or may not require a user, however they activate in response to specific conditions.


In the case of either Limited Use or Perpetual Use Items, the creation process can be done via Joint Casting. If this is done, each caster must contribute at least one spell slot required by the spell being imbued, and at least one metamagic spell slot required as part of the creation. Rolls required to determine how long metamagic spell slots are unable to be used for are done independently by each caster.
In the case of either Limited Use or Perpetual Use Items, the creation process can be done via Joint Casting. If this is done, each caster must contribute at least one spell slot required by the spell being imbued, and at least one metamagic spell slot required as part of the creation. Rolls required to determine how long metamagic spell slots are unable to be used for are done independently by each caster.


=== Limited Use Items ===
=== Limited Use Items ===
Magic items are manufactured in one of three manners. Two of which involve imbuing a mundane object with known spells. The simplest method is to store unconcluded castings of a spell within an object, which can produce either the effect of either an active or a responsive spell. This can be done by expending the spell slots required to cast the spell, as well as one 3 metamagic spell slots for every charge which you want to imbue. Any metamagic spell slots used to add charges are then unable to be used for 1d8 days.
Magic items are manufactured in one of three manners. Two of which involve imbuing a mundane object with known spells. The simplest method is to store unconcluded castings of a spell within an object, which can produce either an active or a responsive magic item. This can be done by expending the spell slots required to cast the spell, as well as one 3 metamagic spell slots for every charge which you wish to imbue. Any metamagic spell slots used to add charges are then unable to be used for 1d8 days.


=== Perpetual Use Items ===
=== Perpetual Use Items ===
Alternatively, one can imbue an object with the ability to produce the effect of a spell. This can be done by expending the spell slots to cast the required spell, as well as that many metamagic spell slots. The metamagic slots expended are then unable to be used for 2d12 days. If the spell being imbued required only one spell slot, if can be used unlimited times per day. If it required between 2 and 5 spell slots, it can be used 1d8 times per day, determined at the time of creation. If it required less than between 6 and 12 spell slots, it can be used 1d4 times per day, determined at the time of creation. And finally if it required 13 or more spell slots, there is a 50% change of the infusion failing. Roll any die and assign even numbers to either success or failure, and odd numbers to the alternative to determine success. On a success, the item can be used once every 1d4 days, determined at time of creation. In addition to these requirements, if the spell has any rolls required to succeed, the person creating the magic item must succeed on said rolls, using their own stats if a target's starts are necessary, in order for the creation of the magic item to succeed. This method of creation can be used to create both active and responsive magical items.
Alternatively, one can imbue an object with the ability to produce the effect of a spell. This can be done by expending the spell slots to cast the required spell, as well as that many metamagic spell slots. The metamagic slots expended are then unable to be used for 2d12 days. If the spell being imbued requires only one spell slot, if can be used unlimited times per day. If it requires between 2 and 5 spell slots, it can be used 1d8 times per day, determined at the time of creation. If it requires less than between 6 and 12 spell slots, it can be used 1d4 times per day, determined at the time of creation. And finally if it requires 13 or more spell slots, there is a 50% change of the infusion failing. Roll any die and assign even numbers to either success or failure, and odd numbers to the alternative to determine success. On a success, the item can be used once every 1d4 days, determined at time of creation. In addition to these requirements, if the spell has any rolls required to succeed, the person creating the magic item must succeed on said rolls, using their own stats if a target's stats are necessary, in order for the creation of the magic item to succeed. This method of creation can be used to create both active and responsive magical items.


=== Passive Items ===
=== Passive Items ===

Revision as of 15:15, 11 March 2024


There are many different items, machines and trinkets that you may interact with throughout your adventures. Some you may wear, some you may wield and yet others you may build.

Crafting Items

Items can be crafted by procuring the requisite materials/ingredients, and using the appropriate tools. While anyone can attempt to craft an item, if they do not have a practice or training with the appropriate tools, they will always do so at disadvantage. Some tools additionally require certain facilities or machinery to be used effectively. For example, smith's tools require a forge and anvil. Those with access to advanced crafting techniques may be able to make due with makeshift facilities, or even tools, however most individuals require purpose built tools and facilities. The time required to produce a particular items is different for each time. As a rule of thumb, however, those not familiar with the tools that are using take an additional 50% of the required time.

Magic Items

Magic items are further divided into three additional categories: active, passive and responsive. Active magic items require an operator to activate their magical properties. Passive items may or may not require a user, however while operating, they produce an ongoing and consistent effect. Reactive items may or may not require a user, however they activate in response to specific conditions.

In the case of either Limited Use or Perpetual Use Items, the creation process can be done via Joint Casting. If this is done, each caster must contribute at least one spell slot required by the spell being imbued, and at least one metamagic spell slot required as part of the creation. Rolls required to determine how long metamagic spell slots are unable to be used for are done independently by each caster.

Limited Use Items

Magic items are manufactured in one of three manners. Two of which involve imbuing a mundane object with known spells. The simplest method is to store unconcluded castings of a spell within an object, which can produce either an active or a responsive magic item. This can be done by expending the spell slots required to cast the spell, as well as one 3 metamagic spell slots for every charge which you wish to imbue. Any metamagic spell slots used to add charges are then unable to be used for 1d8 days.

Perpetual Use Items

Alternatively, one can imbue an object with the ability to produce the effect of a spell. This can be done by expending the spell slots to cast the required spell, as well as that many metamagic spell slots. The metamagic slots expended are then unable to be used for 2d12 days. If the spell being imbued requires only one spell slot, if can be used unlimited times per day. If it requires between 2 and 5 spell slots, it can be used 1d8 times per day, determined at the time of creation. If it requires less than between 6 and 12 spell slots, it can be used 1d4 times per day, determined at the time of creation. And finally if it requires 13 or more spell slots, there is a 50% change of the infusion failing. Roll any die and assign even numbers to either success or failure, and odd numbers to the alternative to determine success. On a success, the item can be used once every 1d4 days, determined at time of creation. In addition to these requirements, if the spell has any rolls required to succeed, the person creating the magic item must succeed on said rolls, using their own stats if a target's stats are necessary, in order for the creation of the magic item to succeed. This method of creation can be used to create both active and responsive magical items.

Passive Items

The final form of magical item creation can be used to create passive magical items. This method requires a great deal more power and time. The exact requirements are defined uniquely for different varieties of passive magical items.

  • Basic Stat Increase Items:
  • Damage Type Infused Item:
  • Movement Altering Items:
  • Ability Granting Items:
  • Form Altering Items:
  • Special Items: Special items each have their own unique creation methods.