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** Getting Comfortable In Character | ** Getting Comfortable In Character | ||
** Third vs. First Person Roleplay | ** Third vs. First Person Roleplay | ||
** Don't Hot The Spotlight | |||
* Tips & Suggestions | * Tips & Suggestions | ||
* How to Play In-Person | * How to Play In-Person | ||
Revision as of 20:05, 19 January 2025
Mechanics
Remaining for 1st Playtest
- Special actions & Trinkets
- Subclass starting features
- Soldier
- Protector
- Faith Healer
- Augmented
- Assassin
- Performer
- Stat blocks
- 10-15 creatures
- One-Shot for playtesting
To Complete
- Class Features (6/14) (Fighter, Spellcaster, Faith Worshipper, Tinkerer, Scoundrel, Bard)
- Sub-Class Features (6/70) (Soldier, Protector, Faith Healer, Augmented, Assassin, Performer)
Lists & Indexes
- Species (10/40)
- Spells (60/300)
- Skills (20/100)
- Items
Weapons (20/60)- Armor & Clothes (10/100)
- Tools (10/15)
- Trinkets (20/100)
- Technology & Machines (5/40)
- Vehicles
- Carts & Land Vehicles (3/20)
- Boats, Ships & Water Vehicles (3/15)
- Flying Vehicles (3/8)
- Mounts (10/60)
- Monsters, Creatures & NPCs (40/400)
- Traps
- Built Traps (10/40)
- Planted Traps (20/100)
Status Effects
Playable Species
- !Humans (Native)
- !Dwarves (Native)
- !Halfling (Native)
- !Elves (Fae/Half-Fae)
- Shifter (Half-Fae)
- Goblins (Fae)
- !Changeling (Fae)
- !Gnome (Fae)
- Fairy (Fae)
- Dryads (Fae)
- Banshees (Fae)
- Pixies (Fae)
- Selkies (Fae)
- Hobgoblin (Fae)
- Sirens (Fae)
- Elemental races (Extra-planar)
- Earth
- Air
- Fire
- Water
- Energy
- Metal
- Light
- Shadow
- !Demon-people (Extra-planar)
- !Celestial-people (Extra-planar)
- Xaeri (Extra-planar) (3)
- Automaton-people (Constructed)
- Golem (Constructed)
- !Dragonborn (Evolved)
- !Bird-people (Evolved)
- Lizard-people (Evolved)
- Snake-people (Evolved)
- Minotaur (Evolved)
- Cat-people (Evolved)
- Turtle-people (Evolved)
- Bug-people (Evolved)
Major Rule Blocks
Alignment(No mechanical alignment, decision)Carrying CapacityBackground Rules- Starting Equipment
Resting RulesDeath & Incapacitation Rules- Magic Items Rules
Creation- Destruction
- Limitations
- Social Interaction Rules (examples and suggestions)
- Exploration Rules
- Visibility
- Environmental Effects
- Puzzle Mechanics & Rules
- Combat Rules
- Positioning & Cover
- Vehicle Rules
- Transportation Rules
- Terrain Rules
- Homesteading Rules
- Business Operation Rules
- Organization Leadership Rules
- Political Rules
- Evasion & Pursuit Rules
- Siege Rules
- Large Battle Rules
- Item Creation & Customization
- Creature Creation & Customization
- Curses, Diseases & Special Conditions
- Currency
Other Topics To Cover
- Session Zero
- Safety Tools
- Setting Expectations
- Building Characters for the story, and a story for the characters
- One-On-Ones
- What is fixed about your character and what can the GM mess with
- What are your goals as both a character and a player
- Wishlists
- Secrets (don't keep them forever)
- Game structure (session, adventures, campaign)
- Scenes & Encounters
- Different Roles At The Table
- Role Playing
- Safety Tools
- Getting Comfortable In Character
- Third vs. First Person Roleplay
- Don't Hot The Spotlight
- Tips & Suggestions
- How to Play In-Person
- Miniatures vs. Theatre of The Mind
- How to Play Remotely
- VTT vs. Theatre of The Mind
- Notetaking
- Session/Adventure/Campaign Preparation
- House Rules
- Dealing With Problem Players
- Handling Group of Different Sizes
- Players Leaving & Joining (both permanent and temporary)
Books
Book Types
- Player Options
- Rules Books
- Bestiaries
- Setting Guides
- Item Catalogues
- Adventures
- Atlases (Setting Guide Compilations)
- Tomes (Player Option/DM Rules Compilations)
- Campaign Guides (Adventure Compilations)
Roadmap
- Core Rulesbooks
- Forces of The Future
- Forces of Darkness
- Adventures In Qelmar
- Fae & Xaeri Guides
- Qelmar Collection
- Upper & Lower Planes Guides
- All Monsters Great & Small
- Beyond The Planes
- Qelmar Through Time
- Creation Collection
Collection Lists
Core Rulebooks
Forces of The Future
- Sci-Fi Player Options
- Sci-Fi Rules Expansion
- Sci-Fi Bestiary
- No Magic Setting Guide: Points of Interest Tour
Forces of Darkness
- Low Fantasy/Paranormal Player Options
- Low Fantasy/Paranormal Rules Expansion
- Low Fantasy/Paranormal Bestiary
- Low Fantasy/Paranormal/Cosmic Horror Setting Guide: Points of Interest Tour
Adventures In Qelmar
- Qelmar Setting Guide: A Points of Interest Tour
- Hesha And Beyond (Campaign)
Fae & Xaeri Guides
- Fae Bestiary
- Feywilds Setting Guide: Points of Interest Tour
- Xaeri Bestiary
- Xaerilands Setting Guide: Points of Interest Tour
Qelmar Collection
- Erreptas Guide
- Kaskor Guide
- Silmarin Guide
- Secrets of Qelmar
- The Master of Magic
Upper & Lower Planes Guides
- Upper Planes Bestiary
- Upper Planes Setting Guide: Points of Interest Tour
- Lower Planes Bestiary
- Lower Planes Setting Guide: Points of Interest Tour
All Monsters Great And Small
- Dragons Bestiary
- Giants Bestiary
- Bests Bestiary
- Undead Bestiary
Beyond The Planes
- The Pathways Setting Guide
- Void Spawn Bestiary
- Planar Void Setting Guide
- Judakos Setting Guide
- Realms Beyond Setting Guide
Qelmar Through Time
- Qelmar (Era Arcanum)
- Qelmar (Era Stellarum)
Creation Collection
- Era Fantasmus Guide
- Elementals Bestiary
- Elemental Planes Guide
Category Lists
Bestiaries
- Beasts
- Dragons
- Elementals
- Fae
- Giants
- Lower Planar Beings
- Undead
- Upper Planar Being
- Void Spawn
- Xaeri
Setting Guides
- Qelmar (Era Domini)
- Points of Interest Tour
- Erreptas
- Kaskor
- Silmarin
- Secrets of Qelmar (hidden places and less innocuous places)
- Qelmar (Era Arcanum)
- Qelmar (Era Stellarum)
- Era Fantasmus
- Low Fantasy/Paranormal/Cosmic Horror Setting
- Points of Interest Tour
- Continent Books
- Secrets of the World
- No Magic Setting
- Points of Interest Tour
- Continent Books
- Secrets of the World
- Elemental Planes
- Upper Planes
- Lower Planes
- Feywilds
- Xaerilands
- Judakos
- The Pathways
- Realms Beyond (Conjured planes)
Adventures
- Hesha And Beyond (dungeons & dragoons campaign; 1-30)
- The Master of Magic (The Missing Magic; 1-30)