Weapons: Difference between revisions

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* 2d6: Glaive
* 2d6: Glaive
* 2d10: Bec de Corbin
* 2d10: Bec de Corbin
 
[[Category:Mechanical]]
[[Category:Meta]]

Latest revision as of 17:47, 10 October 2023

Base weapon damages

  • 1d4
  • 1d6
  • 1d8
  • 2d4
  • 1d10 (always 2 handed)
  • 1d12 (always 2 handed, heavy)
  • 2d6 (always 2 handed, heavy)
  • 2d10 (always 2 handed, heavy & exclusive of defensive)

Weapon Damage Types

  • Slashing
  • Bludgeoning
  • Piercing
  • Concussive

Functional Weapon Properties

  • Ranged
  • Thrown
  • Heavy (requires STR 14)
  • Reach (unless specified, grants a reach of 10 feet, can be specified with a following number, i.e. “Reach 15”)
  • Two-Handed (requires wielding with 2 hands)

Reference Weapon Properties

  • Sharp
  • Blunt
  • Pointed
  • Sword
  • Single-Edged
  • Double-Edged
  • Long
  • Triggered

Basic Melee Weapons

  • 1d4: Dagger (Thrown), Handaxe (Thrown), Club
  • 1d6: Short Sword (Double-Edged), Baton, Whip (Reach 15)
  • 1d8: Tomahawk (Thrown), Rapier, Quarterstaff, Sickle
  • 2d4: Falchion, Hammer
  • 1d10: Long Sword (Double-Edged), Mace, Scythe
  • 1d12: Battle Axe, Greatclub
  • 2d6: Greatsword (Double-Edged), Maul
  • 2d10: Broadsword (Double-Edged), Greataxe

Ranged

  • 1d4: Sling
  • 1d6: Hand Crossbow
  • 1d8:
  • 2d4: Short Bow (Two-Handed)
  • 1d10: Longbow
  • 1d12:
  • 2d6: Heavy Crossbow
  • 2d10: Warbow, Arbalest

Thrown

  • 1d4: Dart, Throwing Star
  • 1d6: Throwing Knife
  • 1d8: Javalin
  • 2d4:
  • 1d10:
  • 1d12:
  • 2d6:
  • 2d10:

Polearms (Reach)

  • 1d4:
  • 1d6: Pike (15)
  • 1d8: Spear (Thrown)
  • 2d4: Fauchard
  • 1d10: Poleaxe, Warhammer
  • 1d12: Halberd
  • 2d6: Glaive
  • 2d10: Bec de Corbin