Elf (Playable Species): Difference between revisions

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[[Category:Species]]
[[Category:Species]]
{{Species Table|creatureType=Fae (Also considered a Humanoid for the purposes of features and abilities that target Humanoids)|ageOfMaturity=21|averageLifespan=850|communication=Speech|movement=Walking (30ft)|senses=Dark Vision (120ft)|specialAbilities='''Beguiling Gaze''' (0.5)<br>As an action, you can attempt to entrance one one creatures withing 30ft of you, who can see you. When you do so, the must make a WIL saving throw against your CHA or WIL score (you choose). In a failed save, they become [[Charmed]] by you for 1 minute. Once this condition ends, they have no memory of being charmed by you in this way.<br><br>If they take damage from any source, they can repeat their WIL saving throw with advantage each time they do so. (if they damage comes from you, the disadvantage imposed by the [[Charmed]] condition cancels the advantage)|subspecies=[[Elf (Playable Species)/High Elf|High Elf]]<br>[[Elf (Playable Species)/Wood Elf|Wood Elf]]<br>[[Elf (Playable Species)/Dark Elf|Dark Elf]]}}
{{Species Table|creatureType=Fae {{Also Humanoid}}|ageOfMaturity=21|averageLifespan=850|communication=Speech|movement=Walking (30ft)|senses=Dark Vision (120ft)|specialAbilities='''Beguiling Gaze''' (0.5)<br>As an Social & Skill action, you can attempt to entrance one one creatures withing 30ft of you, who can see you. When you do so, the must make a WIL saving throw against your CHA or WIL score (you choose). In a failed save, they become [[Charmed]] by you for 1 minute. Once this condition ends, they have no memory of being charmed by you in this way.<br><br>If they take damage from any source, they can repeat their WIL saving throw with advantage each time they do so. (if they damage comes from you, the disadvantage imposed by the [[Charmed]] condition cancels the advantage)|subspecies=[[Elf (Playable Species)/High Elf|High Elf]]<br>[[Elf (Playable Species)/Wood Elf|Wood Elf]]<br>[[Elf (Playable Species)/Dark Elf|Dark Elf]]}}


== Lore ==
== Lore ==

Latest revision as of 11:51, 6 November 2023

Creature Type: Fae (Also considered a Humanoid for the purposes of features and abilities that target Humanoids)
Age of Maturity: 21
Average Lifespan: 850
Modes of Communication: Speech
Modes of Movement: Walking (30ft)
Additional or Modified Senses: Dark Vision (120ft)
Special Abilities: Beguiling Gaze (0.5)
As an Social & Skill action, you can attempt to entrance one one creatures withing 30ft of you, who can see you. When you do so, the must make a WIL saving throw against your CHA or WIL score (you choose). In a failed save, they become Charmed by you for 1 minute. Once this condition ends, they have no memory of being charmed by you in this way.

If they take damage from any source, they can repeat their WIL saving throw with advantage each time they do so. (if they damage comes from you, the disadvantage imposed by the Charmed condition cancels the advantage)
Subspecies: High Elf
Wood Elf
Dark Elf


Lore

The following lore is written for the world of Qelmar. Feel free to use and adapt it for use in your own world, at your own table. If you are playing in an additional official setting, check the setting guide for that setting for world-specific lore on each species.

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History