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== Mechanics ==
=== Remaining for 1st Playtest ===
* Special actions & Trinkets
* Subclass starting features
** Soldier
** Protector
** Faith Healer
** Augmented
** Assassin
** Performer
* Stat blocks
** 10-15 creatures
* One-Shot for playtesting
=== To Complete ===
=== To Complete ===
* Class Features (6/14) (Fighter, Spellcaster, Faith Worshipper, Tinkerer, Scoundrel, Bard)
* Class Features (6/14) (Fighter, Spellcaster, Faith Worshipper, Tinkerer, Scoundrel, Bard)
* Sub-Class Features (6/70) (Soldier, Protector, Faith Healer, Augmented, Assassin, Performer)
* Sub-Class Features (6/70) (Soldier, Protector, Faith Healer, Augmented, Assassin, Performer)


=== Lists & Indexes ===
=== Lists & Indexes ===
* Species (10/40)
* Species (10/40)
* Spells (60/300)
* Spells (60/300)
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* <s>Status Effects</s>
* <s>Status Effects</s>


=== Major Rule Blocks ===
== Playable Species ==
 
* <s>Alignment</s> (No mechanical alignment, decision)
* <s>Carrying Capacity</s>
* <s>Background Rules</s>
** Starting Equipment
* Social Interaction Rules (examples and suggestions)
* <s>Resting Rules</s>
* <s>Death & Incapacitation Rules</s>
*
* Magic Items Rules
** <s>Creation</s>
** Destruction
** Limitations
* Item Customization Rules
* Vehicle Rules
* Transportation Rules
* Exploration Rules
* Puzzle Mechanics & Rules
* Terrain Rules
* Evasion & Pursuit Rules
* Siege Rules
* Homesteading Rules
* Business Operation Rules
* Organization Leadership Rules
* Large Battle Rules
* Political Rules
 
=== Playable Species ===
 
* !Humans (Native)
* !Humans (Native)
* !Dwarves (Native)
* !Dwarves (Native)
Line 93: Line 77:
* Turtle-people (Evolved)
* Turtle-people (Evolved)
* Bug-people (Evolved)
* Bug-people (Evolved)
== Major Rule Blocks ==
* <s>Alignment</s> (No mechanical alignment, decision)
* <s>Carrying Capacity</s>
* <s>Background Rules</s>
** Starting Equipment
* <s>Resting Rules</s>
* <s>Death & Incapacitation Rules</s>
*
* Magic Items Rules
** <s>Creation</s>
** Destruction
** Limitations
* Social Interaction Rules (examples and suggestions)
* Exploration Rules
** Visibility
** Environmental Effects
* Puzzle Mechanics & Rules
* Combat Rules
** Positioning & Cover
* Vehicle Rules
* Transportation Rules
* Terrain Rules
* Homesteading Rules
* Business Operation Rules
* Organization Leadership Rules
* Political Rules
* Evasion & Pursuit Rules
* Siege Rules
* Large Battle Rules
* Item Creation & Customization
* Creature Creation & Customization
* Curses, Diseases & Special Conditions
* Currency
== Other Topics To Cover ==
* Session Zero
** Safety Tools
** Setting Expectations
** Building Characters for the story, and a story for the characters
** One-On-Ones
*** What is fixed about your character and what can the GM mess with
*** What are your goals as both a character and a player
*** Wishlists
*** Secrets (don't keep them forever)
* Game structure (session, adventures, campaign)
* Scenes & Encounters
* Different Roles At The Table
* Role Playing
** Safety Tools
** Getting Comfortable In Character
** Third vs. First Person Roleplay
** Don't Hog The Spotlight
* Tips & Suggestions
* How to Play In-Person
** Miniatures vs. Theatre of The Mind
* How to Play Remotely
** VTT vs. Theatre of The Mind
* Notetaking
* Session/Adventure/Campaign Preparation
* House Rules
* Dealing With Problem Players
* Handling Group of Different Sizes
* Players Leaving & Joining (both permanent and temporary)
== Books ==
=== Book Types ===
* Player Options
* Rules Books
* Bestiaries
* Setting Guides
* Item Catalogues
* Adventures
* Atlases (Setting Guide Compilations)
* Tomes (Player Option/DM Rules Compilations)
* Campaign Guides (Adventure Compilations)
=== Roadmap ===
# Core Rulesbooks
# Forces of The Future
# Forces of Darkness
# Adventures In Qelmar
# Fae & Xaeri Guides
# Qelmar Collection
# Upper & Lower Planes Guides
# All Monsters Great & Small
# Beyond The Planes
# Qelmar Through Time
# Creation Collection
=== Collection Lists ===
==== Core Rulebooks ====
* [[The Player's Compendium]]
* [[The Game Master's Codex]]
* [[The Menagerie Of Monsters]]
==== Forces of The Future ====
* Sci-Fi Player Options
* Sci-Fi Rules Expansion
* Sci-Fi Bestiary
* No Magic Setting Guide: Points of Interest Tour
==== Forces of Darkness ====
* Low Fantasy/Paranormal Player Options
* Low Fantasy/Paranormal Rules Expansion
* Low Fantasy/Paranormal Bestiary
* Low Fantasy/Paranormal/Cosmic Horror Setting Guide: Points of Interest Tour
==== Adventures In Qelmar ====
* Qelmar Setting Guide: A Points of Interest Tour
* Hesha And Beyond (Campaign)
==== Fae & Xaeri Guides ====
* Fae Bestiary
* Feywilds Setting Guide: Points of Interest Tour
* Xaeri Bestiary
* Xaerilands Setting Guide: Points of Interest Tour
==== Qelmar Collection ====
* Erreptas Guide
* Kaskor Guide
* Silmarin Guide
* Secrets of Qelmar
* The Master of Magic
==== Upper & Lower Planes Guides ====
* Upper Planes Bestiary
* Upper Planes Setting Guide: Points of Interest Tour
* Lower Planes Bestiary
* Lower Planes Setting Guide: Points of Interest Tour
==== All Monsters Great And Small ====
* Dragons Bestiary
* Giants Bestiary
* Bests Bestiary
* Undead Bestiary
==== Beyond The Planes ====
* The Pathways Setting Guide
* Void Spawn Bestiary
* Planar Void Setting Guide
* Judakos Setting Guide
* Realms Beyond Setting Guide
==== Qelmar Through Time ====
* Qelmar (Era Arcanum)
* Qelmar (Era Stellarum)
==== Creation Collection ====
* Era Fantasmus Guide
* Elementals Bestiary
* Elemental Planes Guide
=== Category Lists ===
==== Bestiaries ====
* Beasts
* Dragons
* Elementals
* Fae
* Giants
* Lower Planar Beings
* Undead
* Upper Planar Being
* Void Spawn
* Xaeri
==== Setting Guides ====
* Qelmar (Era Domini)
** Points of Interest Tour
** Erreptas
** Kaskor
** Silmarin
** Secrets of Qelmar (hidden places and less innocuous places)
* Qelmar (Era Arcanum)
* Qelmar (Era Stellarum)
* Era Fantasmus
* Low Fantasy/Paranormal/Cosmic Horror Setting
** Points of Interest Tour
** Continent Books
** Secrets of the World
* No Magic Setting
** Points of Interest Tour
** Continent Books
** Secrets of the World
* Elemental Planes
* Upper Planes
* Lower Planes
* Feywilds
* Xaerilands
* Judakos
* The Pathways
* Realms Beyond (Conjured planes)
==== Adventures ====
* Hesha And Beyond (dungeons & dragoons campaign; 1-30)
* The Master of Magic (The Missing Magic; 1-30)
[[Category:Meta]]
[[Category:Meta]]

Latest revision as of 20:11, 19 January 2025

Mechanics

Remaining for 1st Playtest

  • Special actions & Trinkets
  • Subclass starting features
    • Soldier
    • Protector
    • Faith Healer
    • Augmented
    • Assassin
    • Performer
  • Stat blocks
    • 10-15 creatures
  • One-Shot for playtesting

To Complete

  • Class Features (6/14) (Fighter, Spellcaster, Faith Worshipper, Tinkerer, Scoundrel, Bard)
  • Sub-Class Features (6/70) (Soldier, Protector, Faith Healer, Augmented, Assassin, Performer)

Lists & Indexes

  • Species (10/40)
  • Spells (60/300)
  • Skills (20/100)
  • Items
    • Weapons (20/60)
    • Armor & Clothes (10/100)
    • Tools (10/15)
    • Trinkets (20/100)
    • Technology & Machines (5/40)
  • Vehicles
    • Carts & Land Vehicles (3/20)
    • Boats, Ships & Water Vehicles (3/15)
    • Flying Vehicles (3/8)
    • Mounts (10/60)
  • Monsters, Creatures & NPCs (40/400)
  • Traps
    • Built Traps (10/40)
    • Planted Traps (20/100)
  • Status Effects

Playable Species

  • !Humans (Native)
  • !Dwarves (Native)
  • !Halfling  (Native)
  • !Elves (Fae/Half-Fae)
  • Shifter (Half-Fae)
  • Goblins (Fae)
  • !Changeling (Fae)
  • !Gnome (Fae)
  • Fairy (Fae)
  • Dryads (Fae)
  • Banshees (Fae)
  • Pixies (Fae)
  • Selkies (Fae)
  • Hobgoblin (Fae)
  • Sirens (Fae)
  • Elemental races (Extra-planar)
    • Earth
    • Air
    • Fire
    • Water
    • Energy
    • Metal
    • Light
    • Shadow
  • !Demon-people (Extra-planar)
  • !Celestial-people (Extra-planar)
  • Xaeri (Extra-planar) (3)
  • Automaton-people (Constructed)
  • Golem (Constructed)
  • !Dragonborn (Evolved)
  • !Bird-people (Evolved)
  • Lizard-people (Evolved)
  • Snake-people (Evolved)
  • Minotaur (Evolved)
  • Cat-people (Evolved)
  • Turtle-people (Evolved)
  • Bug-people (Evolved)

Major Rule Blocks

  • Alignment (No mechanical alignment, decision)
  • Carrying Capacity
  • Background Rules
    • Starting Equipment
  • Resting Rules
  • Death & Incapacitation Rules
  • Magic Items Rules
    • Creation
    • Destruction
    • Limitations
  • Social Interaction Rules (examples and suggestions)
  • Exploration Rules
    • Visibility
    • Environmental Effects
  • Puzzle Mechanics & Rules
  • Combat Rules
    • Positioning & Cover
  • Vehicle Rules
  • Transportation Rules
  • Terrain Rules
  • Homesteading Rules
  • Business Operation Rules
  • Organization Leadership Rules
  • Political Rules
  • Evasion & Pursuit Rules
  • Siege Rules
  • Large Battle Rules
  • Item Creation & Customization
  • Creature Creation & Customization
  • Curses, Diseases & Special Conditions
  • Currency

Other Topics To Cover

  • Session Zero
    • Safety Tools
    • Setting Expectations
    • Building Characters for the story, and a story for the characters
    • One-On-Ones
      • What is fixed about your character and what can the GM mess with
      • What are your goals as both a character and a player
      • Wishlists
      • Secrets (don't keep them forever)
  • Game structure (session, adventures, campaign)
  • Scenes & Encounters
  • Different Roles At The Table
  • Role Playing
    • Safety Tools
    • Getting Comfortable In Character
    • Third vs. First Person Roleplay
    • Don't Hog The Spotlight
  • Tips & Suggestions
  • How to Play In-Person
    • Miniatures vs. Theatre of The Mind
  • How to Play Remotely
    • VTT vs. Theatre of The Mind
  • Notetaking
  • Session/Adventure/Campaign Preparation
  • House Rules
  • Dealing With Problem Players
  • Handling Group of Different Sizes
  • Players Leaving & Joining (both permanent and temporary)

Books

Book Types

  • Player Options
  • Rules Books
  • Bestiaries
  • Setting Guides
  • Item Catalogues
  • Adventures
  • Atlases (Setting Guide Compilations)
  • Tomes (Player Option/DM Rules Compilations)
  • Campaign Guides (Adventure Compilations)

Roadmap

  1. Core Rulesbooks
  2. Forces of The Future
  3. Forces of Darkness
  4. Adventures In Qelmar
  5. Fae & Xaeri Guides
  6. Qelmar Collection
  7. Upper & Lower Planes Guides
  8. All Monsters Great & Small
  9. Beyond The Planes
  10. Qelmar Through Time
  11. Creation Collection

Collection Lists

Core Rulebooks

Forces of The Future

  • Sci-Fi Player Options
  • Sci-Fi Rules Expansion
  • Sci-Fi Bestiary
  • No Magic Setting Guide: Points of Interest Tour

Forces of Darkness

  • Low Fantasy/Paranormal Player Options
  • Low Fantasy/Paranormal Rules Expansion
  • Low Fantasy/Paranormal Bestiary
  • Low Fantasy/Paranormal/Cosmic Horror Setting Guide: Points of Interest Tour

Adventures In Qelmar

  • Qelmar Setting Guide: A Points of Interest Tour
  • Hesha And Beyond (Campaign)

Fae & Xaeri Guides

  • Fae Bestiary
  • Feywilds Setting Guide: Points of Interest Tour
  • Xaeri Bestiary
  • Xaerilands Setting Guide: Points of Interest Tour

Qelmar Collection

  • Erreptas Guide
  • Kaskor Guide
  • Silmarin Guide
  • Secrets of Qelmar
  • The Master of Magic

Upper & Lower Planes Guides

  • Upper Planes Bestiary
  • Upper Planes Setting Guide: Points of Interest Tour
  • Lower Planes Bestiary
  • Lower Planes Setting Guide: Points of Interest Tour

All Monsters Great And Small

  • Dragons Bestiary
  • Giants Bestiary
  • Bests Bestiary
  • Undead Bestiary

Beyond The Planes

  • The Pathways Setting Guide
  • Void Spawn Bestiary
  • Planar Void Setting Guide
  • Judakos Setting Guide
  • Realms Beyond Setting Guide

Qelmar Through Time

  • Qelmar (Era Arcanum)
  • Qelmar (Era Stellarum)

Creation Collection

  • Era Fantasmus Guide
  • Elementals Bestiary
  • Elemental Planes Guide

Category Lists

Bestiaries

  • Beasts
  • Dragons
  • Elementals
  • Fae
  • Giants
  • Lower Planar Beings
  • Undead
  • Upper Planar Being
  • Void Spawn
  • Xaeri

Setting Guides

  • Qelmar (Era Domini)
    • Points of Interest Tour
    • Erreptas
    • Kaskor
    • Silmarin
    • Secrets of Qelmar (hidden places and less innocuous places)
  • Qelmar (Era Arcanum)
  • Qelmar (Era Stellarum)
  • Era Fantasmus
  • Low Fantasy/Paranormal/Cosmic Horror Setting
    • Points of Interest Tour
    • Continent Books
    • Secrets of the World
  • No Magic Setting
    • Points of Interest Tour
    • Continent Books
    • Secrets of the World
  • Elemental Planes
  • Upper Planes
  • Lower Planes
  • Feywilds
  • Xaerilands
  • Judakos
  • The Pathways
  • Realms Beyond (Conjured planes)

Adventures

  • Hesha And Beyond (dungeons & dragoons campaign; 1-30)
  • The Master of Magic (The Missing Magic; 1-30)