Psychic Abilities: Difference between revisions

From FOFL Wiki
(Page created.)
 
m (Added missing header.)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
Psychic abilities are exercised by consuming psychic points of varying levels. A ability can require one or more psychic point to be utilized, and performing it consumes those psychic points until the psychic completes a long rest. They can also restore up to one psychic point of their desired level during a short rest. An ability can require psychic points of multiple levels to be cast. An ability can be performed using higher than required psychic points which allow it, in many cases, to have a greater than normal effect. When doing so, all required psychic points must be increased in level by the same amount.
Psychic abilities are exercised by consuming will points of varying levels. A ability can require one or more will point to be utilized, and performing it consumes those will points until the creature completes a long rest. They can also restore up to one will point of their desired level during a short rest. An ability can require will points of multiple levels to be cast. An ability can be performed using higher than required will points which allow it, in many cases, to have a greater than normal effect. When doing so, all required will points must be increased in level by the same amount.


There are 5 levels of psychic points. Level 1 psychic points are available at first level. Level 2 at 6th level, level 3 at 11th level, level 4 at 16th level, and level 5 at 21th level. At 26th level, the player unlocks 3 legendary psychic points. These can only be used for up-casting, no abilities have them as a minimum required psychic point. Players only ever get 3 legendary psychic points unless directly stated elsewhere. A player has psychic points of each level equal to two multiplied by the combination of the player level minus one less than the level they first acquire that level of psychic point. (legendary psychic points exempted)<syntaxhighlight lang="python">
== Will Points ==
C(N) = 2(L - (F - 1))
 
 
There are 5 levels of will point. Level 1 will points are available at first level. Level 2 at 6th level, level 3 at 11th level, level 4 at 16th level, and level 5 at 21th level. At 26th level, the player unlocks 3 legendary psychic points. These can only be used for upgrading abilities, no abilities have them as a minimum required will point cost. Players only ever get 3 legendary will points unless directly stated elsewhere. The number of will points a creature possesses can be determined by consulting either the formula below, or the table beneath it.<syntaxhighlight lang="python">
C(N) = 2(L - (F(N) - 1))
L = Current player level
L = Current player level
F = Player level where you first acquired that level of psychic point
F(N) = Player level where you first acquired that level of will point
C(N) = Number of psychic points at level N
C(N) = Number of will points at level N
</syntaxhighlight>
</syntaxhighlight>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 228: Line 231:


== Styles of Psychic Abilities ==
== Styles of Psychic Abilities ==
 
Psychic abilities fall into a variety of styles. These styles do not, on their own, offer any mechanical impact, however they may be referenced in other game rules or features.
* '''Astral Contact:''' The ability to connect with, channel and enter the Astral Plane.
* '''Astral Contact:''' The ability to connect with, channel and enter the Astral Plane.
* '''Dreamwalking:''' The ability to enter the dreams of others or interact within your own dreams.
* '''Dreamwalking:''' The ability to enter the dreams of others or interact within your own dreams.
Line 239: Line 242:
* '''Telepathy:''' The ability to read and control minds.
* '''Telepathy:''' The ability to read and control minds.
* '''Telesthesia:''' The ability to view and/or sense different items and locations.
* '''Telesthesia:''' The ability to view and/or sense different items and locations.
 
[[Category:Special Action Systems]]
== Alternative Names for Psychic Points ==
Possible names for Psychic Points: (because “Psychic Points” is terrible, but I also don't like the sound of anything else)
 
* Psychic Points
* Psionic Stamina
* Mind Pellets
* Reserved Potentials
* Valancies
* Mental Beacons
* Psychic Fontes
* Psionic Essence
* Psionic Phases
* Brain Boops
* Mental Duress

Latest revision as of 17:58, 13 October 2023

Psychic abilities are exercised by consuming will points of varying levels. A ability can require one or more will point to be utilized, and performing it consumes those will points until the creature completes a long rest. They can also restore up to one will point of their desired level during a short rest. An ability can require will points of multiple levels to be cast. An ability can be performed using higher than required will points which allow it, in many cases, to have a greater than normal effect. When doing so, all required will points must be increased in level by the same amount.

Will Points

There are 5 levels of will point. Level 1 will points are available at first level. Level 2 at 6th level, level 3 at 11th level, level 4 at 16th level, and level 5 at 21th level. At 26th level, the player unlocks 3 legendary psychic points. These can only be used for upgrading abilities, no abilities have them as a minimum required will point cost. Players only ever get 3 legendary will points unless directly stated elsewhere. The number of will points a creature possesses can be determined by consulting either the formula below, or the table beneath it.

C(N) = 2(L - (F(N) - 1))
L = Current player level
F(N) = Player level where you first acquired that level of will point
C(N) = Number of will points at level N
Psychic Points Progression
Player Level L1 L2 L3 L4 L5
1 2 0 0 0 0
2 4 0 0 0 0
3 6 0 0 0 0
4 8 0 0 0 0
5 10 0 0 0 0
6 12 2 0 0 0
7 14 4 0 0 0
8 16 6 0 0 0
9 18 8 0 0 0
10 20 10 0 0 0
11 22 12 2 0 0
12 24 14 4 0 0
13 26 16 6 0 0
14 28 18 8 0 0
15 30 20 10 0 0
16 32 22 12 2 0
17 34 24 14 4 0
18 36 26 16 6 0
19 38 28 18 8 0
20 40 30 20 10 0
21 42 32 22 12 2
22 44 34 24 14 4
23 46 36 26 16 6
24 48 38 28 18 8
25 50 40 30 20 10
26 52 42 32 22 12
27 54 44 34 24 14
28 56 46 36 26 16
29 58 48 38 28 18
30 60 50 40 30 20

Styles of Psychic Abilities

Psychic abilities fall into a variety of styles. These styles do not, on their own, offer any mechanical impact, however they may be referenced in other game rules or features.

  • Astral Contact: The ability to connect with, channel and enter the Astral Plane.
  • Dreamwalking: The ability to enter the dreams of others or interact within your own dreams.
  • Mediumship: The ability to communicate with spirits and glimpse into the afterlife.
  • Precognition: The ability to see into the future.
  • Psychic Surgery: The ability to heal with your mind.
  • Psychometry: The ability to sense the past, or properties of an object via touch.
  • Pyrokinesis: The ability to control fire with your mind.
  • Telekinesis: The ability to manipulate object with your mind.
  • Telepathy: The ability to read and control minds.
  • Telesthesia: The ability to view and/or sense different items and locations.