Armorer: Difference between revisions

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== Starting Class Features ==
== Starting Class Features ==


=== Advanced Crafting ===
=== Tinkering ===
You have learned how trinkets and gadgets work and have learned to put them together and take them apart. While many people can forge a sword or sew some clothes, but you can make advanced tools and clockwork automatons.
You have learned how trinkets and gadgets work and have learned to put them together and take them apart. While many people can forge a sword or sew some clothes, but you can make advanced tools and clockwork automatons.


At first level, you can immediate craft '''Trinkets''' with further categories of crafting unlocked as you level. Additionally, you can craft standard items faster and better than others.
At first level, you can immediately craft '''Trinkets''' with further categories of crafting unlocked as you level. Additionally, you can craft standard items faster and better than others.


You have access to the [[Advanced Crafting]] [[:Category:Special Action Systems|Special Action System]].
You have access to the [[Tinkering]] [[:Category:Special Action Systems|Special Action System]].


=== Hunker Down ===
=== Hunker Down ===
As a movement action, on your turn, you can hunker into place, increasing your DF by 3. At 8th level, the bonus to your DF becomes 4, at 16th level it becomes 5 and at 22nd level is becomes 6.
As a Defensive Action, on your turn, you can hunker into place, increasing your DF by 3. At 8th level, the bonus to your DF becomes 4, at 16th level it becomes 5 and at 22nd level is becomes 6. You cannot take this action if you have moved on your turn. This bonus ends it you move.


== Class Progression ==
== Class Progression ==
{{Class Features Table|level2features='''Tough Shell'''
{{Class Features Table|level2features='''Tough Shell'''
Once per short rest, after an attack roll against you succeeds, you can use this ability to increase your DF by 10.}}
Once per short rest, as a Reaction, after an attack roll against you succeeds, you can use this ability to temporarily increase your DF by 5, potentially blocking the attack. This increase lasts until the start of your next turn.}}
[[Category:Classes]]
[[Category:Classes]]
== Subclasses ==
{| class="wikitable"
{| class="wikitable"
!Subclass
!Subclass

Latest revision as of 15:56, 10 October 2026

Focus on physical damage reduction. The armourer is capable of using extremely heavy armour that no other classes have access to. They very much take the turtle approach to combat. They are great at planting themselves in one place and tanking damage. They will have abilities that allow them to plant walls (maybe use large shields, planted in the ground to great cover) and put themselves in the way of attacks against allies. Possibility of having one of the sub-classes give them some sort of turret-like ability that is high damage, but rather short ranged.

HP Die DF Bonus Initiative Bonus
d12 +3 +3


Starting Class Features

Tinkering

You have learned how trinkets and gadgets work and have learned to put them together and take them apart. While many people can forge a sword or sew some clothes, but you can make advanced tools and clockwork automatons.

At first level, you can immediately craft Trinkets with further categories of crafting unlocked as you level. Additionally, you can craft standard items faster and better than others.

You have access to the Tinkering Special Action System.

Hunker Down

As a Defensive Action, on your turn, you can hunker into place, increasing your DF by 3. At 8th level, the bonus to your DF becomes 4, at 16th level it becomes 5 and at 22nd level is becomes 6. You cannot take this action if you have moved on your turn. This bonus ends it you move.

Class Progression

Feature Progression
Level Features
Level 2 Tough Shell

Once per short rest, as a Reaction, after an attack roll against you succeeds, you can use this ability to temporarily increase your DF by 5, potentially blocking the attack. This increase lasts until the start of your next turn.

Level 4 No features gained at this level.
Level 9 No features gained at this level.
Level 12 No features gained at this level.
Level 18 No features gained at this level.
Level 21 No features gained at this level.
Level 23 No features gained at this level.
Level 26 No features gained at this level.
Level 30 No features gained at this level.

Subclasses

Subclass Description
Juggernaut
Fortifier
Armor Charger
Interceptor
Resolute