Dwarf (Playable Species): Difference between revisions

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[[Category:Species]]
[[Category:Species]]
{{Species Table|creatureType=Humanoid|ageOfMaturity=25|averageLifespan=350|communication=Speech|movement=Walking (30ft)|specialAbilities='''Sturdy Gait''' (0.5)<br>You can move through non-magical difficult terrain without penalty.<br>'''Fortified Constitution''' (0.5)<br>You have advantage on FOR saving throws to prevent the [[Ailing]] or [[Poisoned]] conditions.|subspecies=TBD}}
{{Species Table|creatureType=Humanoid|ageOfMaturity=25|averageLifespan=350|communication=Speech|movement=Walking (30ft)|specialAbilities='''Sturdy Gait''' (0.5)<br>You can move through non-magical difficult terrain without penalty.<br>'''Fortified Constitution''' (0.5)<br>You have advantage on FOR saving throws to prevent the [[Ailing]] or [[Poisoned]] conditions.|subspecies=[[Dwarf (Playable Species)/Deep Dwarf|Deep Dwarf]]<br>[[Dwarf (Playable Species)/Hill Dwarf|Hill Dwarf]]<br>[[Dwarf (Playable Species)/Frost Dwarf|Frost Dwarf]]}}


== Lore ==
== Lore ==

Latest revision as of 21:37, 8 February 2025

Creature Type: Humanoid
Age of Maturity: 25
Average Lifespan: 350
Modes of Communication: Speech
Modes of Movement: Walking (30ft)
Special Abilities: Sturdy Gait (0.5)
You can move through non-magical difficult terrain without penalty.
Fortified Constitution (0.5)
You have advantage on FOR saving throws to prevent the Ailing or Poisoned conditions.
Subspecies: Deep Dwarf
Hill Dwarf
Frost Dwarf


Lore

The following lore is written for the world of Qelmar. Feel free to use and adapt it for use in your own world, at your own table. If you are playing in an additional official setting, check the setting guide for that setting for world-specific lore on each species.

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