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	<id>https://fofl.house20.ca/index.php?action=history&amp;feed=atom&amp;title=Wounded</id>
	<title>Wounded - Revision history</title>
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	<updated>2026-04-16T19:06:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fofl.house20.ca/index.php?title=Wounded&amp;diff=736&amp;oldid=prev</id>
		<title>Michael.oconnell: Updated language.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=Wounded&amp;diff=736&amp;oldid=prev"/>
		<updated>2023-10-16T00:52:40Z</updated>

		<summary type="html">&lt;p&gt;Updated language.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:52, 16 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wounded creature has been grievously injured. The subject of this effect takes 1d4 damage at the beginning of their turn. If the subject of this condition moves, they take 1d6 damage for every 15ft of movement. (whether or not this movement is voluntary) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effect is removed &lt;/del&gt;if they are healed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1/4 of their maximum health (net health gain, since the effect was applied, &lt;/del&gt;or to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum health) or if an ability states that it can remove the wounded effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wounded creature has been grievously injured. The subject of this effect takes 1d4 damage at the beginning of their turn. If the subject of this condition moves, they take 1d6 damage for every 15ft of movement. (whether or not this movement is voluntary) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creature stops being wounded &lt;/ins&gt;if they are healed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least 15 HP &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they are healed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their max HP&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When an enemy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks the subject of this effect&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can add &lt;/del&gt;1d6 damage to their attack damage on a successful hit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When an enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes an attack roll on a wounded creature&lt;/ins&gt;, 1d6 damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is added &lt;/ins&gt;to their attack damage on a successful hit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This status can be applied if an attack against the subject &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a critical hit, and &lt;/del&gt;maximum damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is rolled. (or maybe &lt;/del&gt;half of the damage dice rounded up&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, roll their maximum&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A creature who &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealt &lt;/ins&gt;maximum damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on at least &lt;/ins&gt;half of the damage dice &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolled against them during an attack (&lt;/ins&gt;rounded up) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes wounded.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Physical Effects]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Physical Effects]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fofl_wiki-fofl:diff::1.12:old-187:rev-736 --&gt;
&lt;/table&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=Wounded&amp;diff=187&amp;oldid=prev</id>
		<title>Michael.oconnell: Page created.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=Wounded&amp;diff=187&amp;oldid=prev"/>
		<updated>2023-10-02T19:26:42Z</updated>

		<summary type="html">&lt;p&gt;Page created.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A wounded creature has been grievously injured. The subject of this effect takes 1d4 damage at the beginning of their turn. If the subject of this condition moves, they take 1d6 damage for every 15ft of movement. (whether or not this movement is voluntary) This effect is removed if they are healed 1/4 of their maximum health (net health gain, since the effect was applied, or to maximum health) or if an ability states that it can remove the wounded effect.&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks the subject of this effect, they can add 1d6 damage to their attack damage on a successful hit. &lt;br /&gt;
&lt;br /&gt;
This status can be applied if an attack against the subject is a critical hit, and maximum damage is rolled. (or maybe half of the damage dice rounded up, roll their maximum)&lt;br /&gt;
[[Category:Physical Effects]]&lt;/div&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
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