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	<id>https://fofl.house20.ca/index.php?action=history&amp;feed=atom&amp;title=The_Player%27s_Compendium%2FDice_And_Taking_Action</id>
	<title>The Player&#039;s Compendium/Dice And Taking Action - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fofl.house20.ca/index.php?action=history&amp;feed=atom&amp;title=The_Player%27s_Compendium%2FDice_And_Taking_Action"/>
	<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;action=history"/>
	<updated>2026-04-16T16:54:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=941&amp;oldid=prev</id>
		<title>Michael.oconnell: Updated content.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=941&amp;oldid=prev"/>
		<updated>2026-03-14T02:25:45Z</updated>

		<summary type="html">&lt;p&gt;Updated content.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:25, 14 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Advantage &amp;amp; Disadvantage ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Advantage &amp;amp; Disadvantage ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some instances, a player may be able to roll their dice with advantage or disadvantage. In both instances, the player rolls two dice. In the case of advantage, the player uses the die which rolled the higher value. In the case of disadvantage, they use the die which rolled the lower value. If there is more than one instance of advantage or disadvantage, they do not stack, and you still roll just two dice. If you have at least one instance of both advantage and disadvantage applying to the same roll, a single die is rolled, regardless of how many instances of each there are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some instances, a player may be able to roll their dice with advantage or disadvantage. In both instances, the player rolls two dice. In the case of advantage, the player uses the die which rolled the higher value. In the case of disadvantage, they use the die which rolled the lower value. If there is more than one instance of advantage or disadvantage, they do not stack, and you still roll just two dice. If you have at least one instance of both advantage and disadvantage applying to the same roll, a single die is rolled, regardless of how many instances of each there are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Optimistic &amp;amp; Pessimistic Rolls ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you make an optimistic roll, the lowest possible value you can roll is half the die rank + 1. If you roll below that number, it counts as that number. For example, on an optimistic d8 roll, the lowest number you can roll is 5; if you roll below a 5, it counts as a 5. Similarly, a pessimistic roll causes your maximum roll to be half the die rank. For example, on a pessimistic d12 roll, the highest you can roll is 6; if you roll above 6, it counts as 6.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Contested Rolls ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Contested Rolls ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fofl_wiki-fofl:diff::1.12:old-860:rev-941 --&gt;
&lt;/table&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=860&amp;oldid=prev</id>
		<title>Michael.oconnell: Edited.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=860&amp;oldid=prev"/>
		<updated>2024-03-11T14:53:12Z</updated>

		<summary type="html">&lt;p&gt;Edited.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:53, 11 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Dice ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Dice ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dice are what make the game move forward. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;determine the outcome of your actions and they provide variance to your abilities. Rolling dice is like playing with an extra player at the table that nobody can influence. Sometimes the dice can be cruel, causing you to fail in your weakest moments, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;help you tell incredible tales of triumph and heroism.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dice are what make the game move forward. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;determine the outcome of your actions and they provide variance to your abilities. Rolling dice is like playing with an extra player at the table that nobody can influence. Sometimes the dice can be cruel, causing you to fail in your weakest moments, but they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will always &lt;/ins&gt;help you tell incredible tales&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, full &lt;/ins&gt;of triumph and heroism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Die Rank ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Die Rank ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system uses 4, 6, 8, 10, 12 and 20 sided dice. The standard notation that will be used throughout this book to refer to dice with a different number of sides comes in the form of the letter d, followed by the number of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side&lt;/del&gt;. For example, &#039;d6&#039; would refer to a six sided die, which is &#039;standard die&#039; which you will likely be most familiar with from playing other varieties of games. You will also see some notation formatted as 2d8 or 6d4. In these instances, the number before the d represents the number of dice. So, if you see 6d4, that means you need to roll 6 four sided dice. The term &#039;die rank&#039; or &#039;dice rank&#039; will be used to refer to the number of sides on a die. Some features or rules may tell you to increase or decrease the dice rank. When you increase the dice rank,  you change it to the next highest die in the standard set. For example, if you increase the dice rank of the d6, it would become a d8. If you were to decrease the dice rank of the d6, it would become a d4.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system uses 4, 6, 8, 10, 12 and 20 sided dice. The standard notation that will be used throughout this book to refer to dice with a different number of sides comes in the form of the letter d, followed by the number of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides&lt;/ins&gt;. For example, &#039;d6&#039; would refer to a six sided die, which is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;&#039;standard die&#039; which you will likely be most familiar with from playing other varieties of games. You will also see some notation formatted as 2d8 or 6d4. In these instances, the number before the d represents the number of dice. So, if you see 6d4, that means you need to roll 6 four sided dice. The term &#039;die rank&#039; or &#039;dice rank&#039; will be used to refer to the number of sides on a die. Some features or rules may tell you to increase or decrease the dice rank. When you increase the dice rank,  you change it to the next highest die in the standard set. For example, if you increase the dice rank of the d6, it would become a d8. If you were to decrease the dice rank of the d6, it would become a d4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are some exceptional cases. First and foremost, the notations d2, d3 and d100 may also show up. While specialized dice with 2, 3 and even 100 sides do exist, you don&amp;#039;t need them to emulate these dice ranks. For a d2, simply pick any die, then assign odd numbers to either 1 or 2, and then even numbers to the opposite. For d3, roll a d6 and divide the result by 2, rounding down. For a d100, roll 2 d10s; before rolling assign one d10 to be the 10s unit, and the other to be the 1s unit. For example, if the first die is a 6 and the second is a 3, you have rolled a 63. If both dice roll 0 then you have rolled a 100. These exceptional dice ranks are excluded when a feature or rules says to increase or decrease the dice rank. This means that the lowest a dice rank can typically be decreased to is d4 and the highest d20.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are some exceptional cases. First and foremost, the notations d2, d3 and d100 may also show up. While specialized dice with 2, 3 and even 100 sides do exist, you don&amp;#039;t need them to emulate these dice ranks. For a d2, simply pick any die, then assign odd numbers to either 1 or 2, and then even numbers to the opposite. For d3, roll a d6 and divide the result by 2, rounding down. For a d100, roll 2 d10s; before rolling assign one d10 to be the 10s unit, and the other to be the 1s unit. For example, if the first die is a 6 and the second is a 3, you have rolled a 63. If both dice roll 0 then you have rolled a 100. These exceptional dice ranks are excluded when a feature or rules says to increase or decrease the dice rank. This means that the lowest a dice rank can typically be decreased to is d4 and the highest d20.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Advantage &amp;amp; Disadvantage ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Advantage &amp;amp; Disadvantage ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some instances, a player may be able to roll their dice with advantage or disadvantage. In both instances, the player rolls two dice. In the case of advantage, the player uses the die which rolled the higher value. In the case of disadvantage, they use the die which rolled the lower value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some instances, a player may be able to roll their dice with advantage or disadvantage. In both instances, the player rolls two dice. In the case of advantage, the player uses the die which rolled the higher value. In the case of disadvantage, they use the die which rolled the lower value&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If there is more than one instance of advantage or disadvantage, they do not stack, and you still roll just two dice. If you have at least one instance of both advantage and disadvantage applying to the same roll, a single die is rolled, regardless of how many instances of each there are&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Contested Rolls ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Contested Rolls ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A contested roll is one in which one roll is compared against the other, with one representing an attempt to perform an action, and the other representing an attempt to thwart that action. The action completes successfully so long as the value of that die roll is greater than or equal to the die &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repressing &lt;/del&gt;the attempt to thwart the action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A contested roll is one in which one roll is compared against the other, with one representing an attempt to perform an action, and the other representing an attempt to thwart that action. The action completes successfully so long as the value of that die roll is greater than or equal to the die &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;representing &lt;/ins&gt;the attempt to thwart the action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Modifiers ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Modifiers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some cases, modifiers may be added to a dice roll. This can take the form of either a static value which is added to the rolled value, a dynamic modifier calculated based off of the player&#039;s statistics, or some combination of the two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some cases, modifiers may be added to a dice roll. This can take the form of either a static value which is added to the rolled value, a dynamic modifier calculated based off of the player&#039;s statistics, or some combination of the two&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Game features where this is relevant will specify what modifiers need to be used and when&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Proficiency ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Proficiency ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Taking Your Turn ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Taking Your Turn ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During a player&#039;s turn, they can take up to three actions, one of each &#039;&#039;&#039;Offensive&#039;&#039;&#039;, &#039;&#039;&#039;Defensive&#039;&#039;&#039; and &#039;&#039;&#039;Utility&#039;&#039;&#039;. They can take these actions in any order they so choose. If an action has multiple sub-actions, these can be broken up and taken separately, with another action in between them, unless otherwise specified. During a round of combat, between turns, a player may also make a &#039;&#039;&#039;Reaction&#039;&#039;&#039; to something else occurring on the battlefield. Each player can only take a single reaction between each of its turns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During a player&#039;s turn, they can take up to three actions, one of each &#039;&#039;&#039;Offensive&#039;&#039;&#039;, &#039;&#039;&#039;Defensive&#039;&#039;&#039; and &#039;&#039;&#039;Utility&#039;&#039;&#039;. They can take these actions in any order they so choose. If an action has multiple sub-actions, these can be broken up and taken separately, with another action in between them, unless otherwise specified&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For example, if an &#039;&#039;&#039;Offensive&#039;&#039;&#039; action allows you to make multiple attacks, you can take one attack, perform a different action, then take the remaining attacks&lt;/ins&gt;. During a round of combat, between turns, a player may also make a &#039;&#039;&#039;Reaction&#039;&#039;&#039; to something else occurring on the battlefield. Each player can only take a single reaction between each of its turns&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, unless specified otherwise&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Action Exclusions ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Action Exclusions ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Movement ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Movement ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any of these actions can be substituted for movement. However, when substituting a &#039;&#039;&#039;Utility&#039;&#039;&#039; action for a movement, you may only move the player&#039;s movement speed, divided by three, rounded down. When substituting &#039;&#039;&#039;Offensive&#039;&#039;&#039; or &#039;&#039;&#039;Defensive&#039;&#039;&#039; actions for movement, the character may take their entire movement speed. If an action category has been excluded by any another action, that category cannot be exchanged for movement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any of these actions can be substituted for movement. However, when substituting a &#039;&#039;&#039;Utility&#039;&#039;&#039; action for a movement, you may only move the player&#039;s movement speed, divided by three, rounded down. When substituting &#039;&#039;&#039;Offensive&#039;&#039;&#039; or &#039;&#039;&#039;Defensive&#039;&#039;&#039; actions for movement, the character may take their entire movement speed. If an action category has been excluded by any another action, that category&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s action &lt;/ins&gt;cannot be exchanged for movement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Social &amp;amp; Skill ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Social &amp;amp; Skill ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Taking a rest allows you to recover from the strenuous activity you engage in while adventuring. There are two types of rest available. Players can take a long rest for a minimum of &amp;#039;&amp;#039;&amp;#039;eight hours&amp;#039;&amp;#039;&amp;#039;, with at least twelve hours between long rests and can also take short rests as frequently as they would like, lasting a minimum of &amp;#039;&amp;#039;&amp;#039;thirty minutes&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Taking a rest allows you to recover from the strenuous activity you engage in while adventuring. There are two types of rest available. Players can take a long rest for a minimum of &amp;#039;&amp;#039;&amp;#039;eight hours&amp;#039;&amp;#039;&amp;#039;, with at least twelve hours between long rests and can also take short rests as frequently as they would like, lasting a minimum of &amp;#039;&amp;#039;&amp;#039;thirty minutes&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During a long rest, the player regains all of their &#039;&#039;&#039;Hit Points&#039;&#039;&#039;. They must spend a significant majority of this time sleeping (typically 6 hours) unless specified otherwise. While not sleeping during this time, they must be doing low energy activities such as reading, talking, crafting or similar. You also regain all of your mana, will points, rapport points and/or stamina. Many abilities and class features also reset on a long rest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During a long rest, the player regains all of their &#039;&#039;&#039;Hit Points&#039;&#039;&#039;. They must spend a significant majority of this time sleeping (typically 6 hours) unless specified otherwise. While not sleeping during this time, they must be doing low energy activities such as reading, talking, crafting or similar. You also regain all of your mana, will points, rapport points and/or stamina. Many abilities and class features also reset on a long &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or short &lt;/ins&gt;rest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fofl_wiki-fofl:diff::1.12:old-720:rev-860 --&gt;
&lt;/table&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=720&amp;oldid=prev</id>
		<title>Michael.oconnell: Updated display title.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=720&amp;oldid=prev"/>
		<updated>2023-10-16T00:24:42Z</updated>

		<summary type="html">&lt;p&gt;Updated display title.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:24, 16 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Dice And Taking Action}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Dice ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Dice ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dice are what make the game move forward. The determine the outcome of your actions and they provide variance to your abilities. Rolling dice is like playing with an extra player at the table that nobody can influence. Sometimes the dice can be cruel, causing you to fail in your weakest moments, but sometimes they can help you tell incredible tales of triumph and heroism.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dice are what make the game move forward. The determine the outcome of your actions and they provide variance to your abilities. Rolling dice is like playing with an extra player at the table that nobody can influence. Sometimes the dice can be cruel, causing you to fail in your weakest moments, but sometimes they can help you tell incredible tales of triumph and heroism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=703&amp;oldid=prev</id>
		<title>Michael.oconnell: Refactored and edited.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=703&amp;oldid=prev"/>
		<updated>2023-10-15T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;Refactored and edited.&lt;/p&gt;
&lt;a href=&quot;https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;amp;diff=703&amp;amp;oldid=134&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=134&amp;oldid=prev</id>
		<title>Michael.oconnell: Updated headers.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=134&amp;oldid=prev"/>
		<updated>2023-10-01T23:50:44Z</updated>

		<summary type="html">&lt;p&gt;Updated headers.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:50, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A contested roll is one in which one roll is compared against the other, with one representing an attempt to perform an action, and the other representing an attempt to thwart that action. The action completes successfully so long as the value of that die roll is greater than or equal to the die repressing the attempt to thwart the action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A contested roll is one in which one roll is compared against the other, with one representing an attempt to perform an action, and the other representing an attempt to thwart that action. The action completes successfully so long as the value of that die roll is greater than or equal to the die repressing the attempt to thwart the action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;== Action Categories &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Action Categories ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions are divided into five categories. Some actions may be taken under multiple categories, depending on the circumstances within which it is performed. For example, an action that provides a buff, may be taken as a &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039; action, if it is performed on yourself, or a &amp;#039;&amp;#039;&amp;#039;Utility&amp;#039;&amp;#039;&amp;#039; action if used on an ally. However, any actions which can be taken under multiple categories will explicitly state so, and define the exact circumstances under which they can be taken in each category.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions are divided into five categories. Some actions may be taken under multiple categories, depending on the circumstances within which it is performed. For example, an action that provides a buff, may be taken as a &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039; action, if it is performed on yourself, or a &amp;#039;&amp;#039;&amp;#039;Utility&amp;#039;&amp;#039;&amp;#039; action if used on an ally. However, any actions which can be taken under multiple categories will explicitly state so, and define the exact circumstances under which they can be taken in each category.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Offensive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Offensive ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions categorized as offensive are designed to aggress against opponents, inflict damage or otherwise incapacitate. Not every action that inflicts damage is necessarily an offensive action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions categorized as offensive are designed to aggress against opponents, inflict damage or otherwise incapacitate. Not every action that inflicts damage is necessarily an offensive action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Defensive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Defensive ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deffensive actions are ones designed to reduce damage taken, buff yourself, or fortify your position. This category also includes actions taken to free yourself from restraint, such as grapling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deffensive actions are ones designed to reduce damage taken, buff yourself, or fortify your position. This category also includes actions taken to free yourself from restraint, such as grapling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Utility &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Utility ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Utiltiy actions are ones which provide stratigic, positional or power advantages. Healing abilities, whether used on yourself or others also fall into this category.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Utiltiy actions are ones which provide stratigic, positional or power advantages. Healing abilities, whether used on yourself or others also fall into this category.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Reaction &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reaction ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reactions take place in response to an action taken by an enemy or ally between your turns, or outside of combat. Reaction actions fall into two sub-categories: &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;Prepared&amp;lt;/u&amp;gt; actions are declared before ending your turn, and often offer a stronger effect, however they prevent you from taking an alternative reaction in the moment. &amp;lt;u&amp;gt;Responsive&amp;lt;/u&amp;gt; actions are decided in the moment upon an action being taken by an enemy or ally, but only if no other &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; reaction was declared on your previous turn. Some reactions can be taken as either &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt; to varying results. Outside of combat, prepared actions must simply be declared prior to the action which incited the reaction occurs. Only one reactin can be prepared at any given time and with enough insight, any friend or enemy can see that you are preparing something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reactions take place in response to an action taken by an enemy or ally between your turns, or outside of combat. Reaction actions fall into two sub-categories: &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;Prepared&amp;lt;/u&amp;gt; actions are declared before ending your turn, and often offer a stronger effect, however they prevent you from taking an alternative reaction in the moment. &amp;lt;u&amp;gt;Responsive&amp;lt;/u&amp;gt; actions are decided in the moment upon an action being taken by an enemy or ally, but only if no other &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; reaction was declared on your previous turn. Some reactions can be taken as either &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt; to varying results. Outside of combat, prepared actions must simply be declared prior to the action which incited the reaction occurs. Only one reactin can be prepared at any given time and with enough insight, any friend or enemy can see that you are preparing something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Social &amp;amp; Skill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Social &amp;amp; Skill ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Social &amp;amp; skill actions allow you to interact with the world and those individuals within it. Through these actions you can persuade people to your side, threaten the enemy or solve a puzzle. Social actions allow your to learn new information, spread lies or plead for help. Skill actions allow you to perform complex tasks, often requiring more advanced knowledge of a particular topic or exensive practice. Despite this, anyone may generally attempt a skill action, however those with advanced knowledge or practice will have a far greater chance at success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Social &amp;amp; skill actions allow you to interact with the world and those individuals within it. Through these actions you can persuade people to your side, threaten the enemy or solve a puzzle. Social actions allow your to learn new information, spread lies or plead for help. Skill actions allow you to perform complex tasks, often requiring more advanced knowledge of a particular topic or exensive practice. Despite this, anyone may generally attempt a skill action, however those with advanced knowledge or practice will have a far greater chance at success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Basic Actions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Basic Actions ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic actions are simple actions that can always be taken (unless there is an exclusion on the category) and never contain any exclusions themselves. The default basic actions that anyone can perform are listed below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic actions are simple actions that can always be taken (unless there is an exclusion on the category) and never contain any exclusions themselves. The default basic actions that anyone can perform are listed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=133&amp;oldid=prev</id>
		<title>Michael.oconnell: Page created.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=The_Player%27s_Compendium/Dice_And_Taking_Action&amp;diff=133&amp;oldid=prev"/>
		<updated>2023-10-01T23:49:12Z</updated>

		<summary type="html">&lt;p&gt;Page created.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Dice Rolls ==&lt;br /&gt;
This system uses 4, 6, 8, 10, 12 and 20 sided dice. There are three primary tests conducted using dice, all of which use the 20 sided die. Attack rolls, skill checks and saving throws. Attack rolls determine whether or not an attack successfully strikes the target of the attack. Skill checks determine whether or not a character is successful in taking some action which requires some degree of skill. The degree of skill required (the minimum roll necessary to succeed) is determined by the game master prior to the player rolling the die. Guidelines for setting the minimal roll for any given situation can be found under the relevant documentation in these documents.&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
In some cases, modifiers may be added to a dice roll. This can take the form of either a static value which is added to the rolled value, a dynamic modifier calculated based off of the player&amp;#039;s statistics, or some combination of the two.&lt;br /&gt;
&lt;br /&gt;
==== Proficiency ====&lt;br /&gt;
When a creature has proficiency in a particular ability, area of expertise or domain of knowledge, they are able to add their Level Bonus to any d20 rolls associated with that variety of task.&lt;br /&gt;
&lt;br /&gt;
=== Advantage &amp;amp; Disadvantage ===&lt;br /&gt;
In some instances, a player may be able to roll their dice with advantage or disadvantage. In both instances, the player rolls two dice. In the case of advantage, the player uses the die which rolled the higher value. In the case of disadvantage, they uses the die which rolled the lower value.&lt;br /&gt;
&lt;br /&gt;
=== Contested Rolls ===&lt;br /&gt;
A contested roll is one in which one roll is compared against the other, with one representing an attempt to perform an action, and the other representing an attempt to thwart that action. The action completes successfully so long as the value of that die roll is greater than or equal to the die repressing the attempt to thwart the action.&lt;br /&gt;
&lt;br /&gt;
=== Action Categories ===&lt;br /&gt;
Actions are divided into five categories. Some actions may be taken under multiple categories, depending on the circumstances within which it is performed. For example, an action that provides a buff, may be taken as a &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039; action, if it is performed on yourself, or a &amp;#039;&amp;#039;&amp;#039;Utility&amp;#039;&amp;#039;&amp;#039; action if used on an ally. However, any actions which can be taken under multiple categories will explicitly state so, and define the exact circumstances under which they can be taken in each category.&lt;br /&gt;
&lt;br /&gt;
==== Offensive ====&lt;br /&gt;
Actions categorized as offensive are designed to aggress against opponents, inflict damage or otherwise incapacitate. Not every action that inflicts damage is necessarily an offensive action.&lt;br /&gt;
&lt;br /&gt;
==== Defensive ====&lt;br /&gt;
Deffensive actions are ones designed to reduce damage taken, buff yourself, or fortify your position. This category also includes actions taken to free yourself from restraint, such as grapling.&lt;br /&gt;
&lt;br /&gt;
==== Utility ====&lt;br /&gt;
Utiltiy actions are ones which provide stratigic, positional or power advantages. Healing abilities, whether used on yourself or others also fall into this category.&lt;br /&gt;
&lt;br /&gt;
==== Reaction ====&lt;br /&gt;
Reactions take place in response to an action taken by an enemy or ally between your turns, or outside of combat. Reaction actions fall into two sub-categories: &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;Prepared&amp;lt;/u&amp;gt; actions are declared before ending your turn, and often offer a stronger effect, however they prevent you from taking an alternative reaction in the moment. &amp;lt;u&amp;gt;Responsive&amp;lt;/u&amp;gt; actions are decided in the moment upon an action being taken by an enemy or ally, but only if no other &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; reaction was declared on your previous turn. Some reactions can be taken as either &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt; to varying results. Outside of combat, prepared actions must simply be declared prior to the action which incited the reaction occurs. Only one reactin can be prepared at any given time and with enough insight, any friend or enemy can see that you are preparing something.&lt;br /&gt;
&lt;br /&gt;
==== Social &amp;amp; Skill ====&lt;br /&gt;
Social &amp;amp; skill actions allow you to interact with the world and those individuals within it. Through these actions you can persuade people to your side, threaten the enemy or solve a puzzle. Social actions allow your to learn new information, spread lies or plead for help. Skill actions allow you to perform complex tasks, often requiring more advanced knowledge of a particular topic or exensive practice. Despite this, anyone may generally attempt a skill action, however those with advanced knowledge or practice will have a far greater chance at success.&lt;br /&gt;
&lt;br /&gt;
==== Basic Actions ====&lt;br /&gt;
Basic actions are simple actions that can always be taken (unless there is an exclusion on the category) and never contain any exclusions themselves. The default basic actions that anyone can perform are listed below.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Basic Attack (OF)&amp;#039;&amp;#039;&amp;#039;: Using a weapon or an emply hand, perform simple strike against an opponent. (this may involve either a melee hit or a ranged attack)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fortify (DE)&amp;#039;&amp;#039;&amp;#039;: Add your level bonus to your AC until the end of your next turn. Your movement speed is reduced by 10ft until the end of your next turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Provide Aid (UT)&amp;#039;&amp;#039;&amp;#039;: Assist an ally with any simple action such as untying a knot, equiping armor, moving an object or similar.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dodge (RE)&amp;#039;&amp;#039;&amp;#039;: This action can be either &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt; or &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt;. When &amp;lt;u&amp;gt;responsive&amp;lt;/u&amp;gt;, an attack role against you becomes a contested role, using your DEX modifier. A success reduces the damage to half (rounded up). When &amp;lt;u&amp;gt;prepared&amp;lt;/u&amp;gt;, on success the character takes no damage, and can move up to 5ft.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack of Opportunity (RE)&amp;#039;&amp;#039;&amp;#039;: When an opponent leaves your melee range, you can take it as an opportunity to take an attack action against them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Talk (SS)&amp;#039;&amp;#039;&amp;#039;: Use your words to communicate with an individual or group.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Examine (SS)&amp;#039;&amp;#039;&amp;#039;: Examine an object or area in an attempt to discover previously unrevealed details or attributes.&lt;/div&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
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