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	<id>https://fofl.house20.ca/index.php?action=history&amp;feed=atom&amp;title=Spellcasting</id>
	<title>Spellcasting - Revision history</title>
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	<updated>2026-04-16T16:26:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fofl.house20.ca/index.php?title=Spellcasting&amp;diff=684&amp;oldid=prev</id>
		<title>Michael.oconnell: Updated language.</title>
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		<updated>2023-10-13T17:49:51Z</updated>

		<summary type="html">&lt;p&gt;Updated language.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:49, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic is performed by consuming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots &lt;/del&gt;of different &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;categories&lt;/del&gt;. At each level, a magic user gains three additional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots&lt;/del&gt;, which can be permanently assigned to any category. Spells have a number of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots &lt;/del&gt;required to cast them, from one or more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;categories&lt;/del&gt;. Some spells will require a number of spell slots which can come from any category. Rules for up-casting (spending additional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots &lt;/del&gt;to make the spell more potent) are defined uniquely for each spell. However, many spells do follow similar conventions, for example, “Every additional X &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots &lt;/del&gt;of type Y add one damage die, up to a limit of 3.”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magic is performed by consuming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana points &lt;/ins&gt;of different &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varieties&lt;/ins&gt;. At each level, a magic user gains three additional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana points&lt;/ins&gt;, which can be permanently assigned to any category. Spells have a number of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana points &lt;/ins&gt;required to cast them, from one or more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;category&lt;/ins&gt;. Some spells will require a number of spell slots which can come from any category. Rules for up-casting (spending additional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana &lt;/ins&gt;to make the spell more potent) are defined uniquely for each spell. However, many spells do follow similar conventions, for example, “Every additional X &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana &lt;/ins&gt;of type Y add one damage die, up to a limit of 3.”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell Slot &lt;/del&gt;Categories ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mana &lt;/ins&gt;Categories ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Amalgam:&amp;#039;&amp;#039;&amp;#039; Deals with the combining of different components.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Amalgam:&amp;#039;&amp;#039;&amp;#039; Deals with the combining of different components.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spirit:&amp;#039;&amp;#039;&amp;#039; Control and effecting of spirits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Spirit:&amp;#039;&amp;#039;&amp;#039; Control and effecting of spirits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Transformation:&amp;#039;&amp;#039;&amp;#039; The conversion of items, creatures or monsters from one state to another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Transformation:&amp;#039;&amp;#039;&amp;#039; The conversion of items, creatures or monsters from one state to another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Vitality:&#039;&#039;&#039; Control and aid of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lifeforce &lt;/del&gt;of creatures and monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Vitality:&#039;&#039;&#039; Control and aid of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life force &lt;/ins&gt;of creatures and monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protomagic (&lt;/del&gt;Metamagic&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Or was that coined by WotC?)&lt;/del&gt;:&#039;&#039;&#039; Effecting the production of magical effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Metamagic:&#039;&#039;&#039; Effecting the production of magical effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following categories exist, buy cannot typically be accessed by player characters:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following categories exist, buy cannot typically be accessed by player characters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charms are spell that require &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no spell slots &lt;/del&gt;to cast. They can be cast at will and an unlimited number of times. These spells often have rather minor effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charms are spell that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not &lt;/ins&gt;require &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana &lt;/ins&gt;to cast. They can be cast at will and an unlimited number of times. These spells often have rather minor effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You start out at &lt;/del&gt;first level with 3 charms. You gain an additional charm at the following levels: 2, 5, 7, 10, 12, 15, 17, 20, 22, 25, 27, 30.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;first level&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you begin &lt;/ins&gt;with 3 charms. You gain an additional charm at the following levels: 2, 5, 7, 10, 12, 15, 17, 20, 22, 25, 27, 30.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Joint Casting ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Joint Casting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Joint casting allows two or more creatures to cast a spell together, with each creature contributing at least one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot&lt;/del&gt;. Joint casting takes at least one minute per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot &lt;/del&gt;contributed to the spell. If joint casting is interrupted, for every minute taken (rounded up) for all parties to return to casting, one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot &lt;/del&gt;already contributed is lost. If one member involved is unable to return to casting, another magic user can take their place by burning one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protomagic spell slot, &lt;/del&gt;and then contributing at least one of their own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots &lt;/del&gt;to the jointly cast spell. Only one creature involved needs to know the spell, and at least one creature who knows the spell must remain involved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Joint casting allows two or more creatures to cast a spell together, with each creature contributing at least one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana point&lt;/ins&gt;. Joint casting takes at least one minute per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana point &lt;/ins&gt;contributed to the spell. If joint casting is interrupted, for every minute taken (rounded up) for all parties to return to casting, one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana point &lt;/ins&gt;already contributed is lost. If one member involved is unable to return to casting, another magic user can take their place by burning one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metamagic point &lt;/ins&gt;and then contributing at least one of their own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana points &lt;/ins&gt;to the jointly cast spell. Only one creature involved needs to know the spell, and at least one creature who knows the spell must remain involved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Special Action Systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Special Action Systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
	<entry>
		<id>https://fofl.house20.ca/index.php?title=Spellcasting&amp;diff=148&amp;oldid=prev</id>
		<title>Michael.oconnell: Page created.</title>
		<link rel="alternate" type="text/html" href="https://fofl.house20.ca/index.php?title=Spellcasting&amp;diff=148&amp;oldid=prev"/>
		<updated>2023-10-02T16:08:45Z</updated>

		<summary type="html">&lt;p&gt;Page created.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Magic is performed by consuming spell slots of different categories. At each level, a magic user gains three additional spell slots, which can be permanently assigned to any category. Spells have a number of spell slots required to cast them, from one or more categories. Some spells will require a number of spell slots which can come from any category. Rules for up-casting (spending additional spell slots to make the spell more potent) are defined uniquely for each spell. However, many spells do follow similar conventions, for example, “Every additional X spell slots of type Y add one damage die, up to a limit of 3.”&lt;br /&gt;
&lt;br /&gt;
== Spell Slot Categories ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Amalgam:&amp;#039;&amp;#039;&amp;#039; Deals with the combining of different components.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Clairvoyance:&amp;#039;&amp;#039;&amp;#039; The ability to see and interact with far away places and things.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conjuration:&amp;#039;&amp;#039;&amp;#039; Producing/creating items, creatures or monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divination:&amp;#039;&amp;#039;&amp;#039; Seeing the future.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental:&amp;#039;&amp;#039;&amp;#039; Control over the basic elements.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Illusion:&amp;#039;&amp;#039;&amp;#039; The production of sounds, imagery and other effects to fool the senses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirit:&amp;#039;&amp;#039;&amp;#039; Control and effecting of spirits.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transformation:&amp;#039;&amp;#039;&amp;#039; The conversion of items, creatures or monsters from one state to another.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vitality:&amp;#039;&amp;#039;&amp;#039; Control and aid of the lifeforce of creatures and monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protomagic (Metamagic? Or was that coined by WotC?):&amp;#039;&amp;#039;&amp;#039; Effecting the production of magical effects.&lt;br /&gt;
&lt;br /&gt;
The following categories exist, buy cannot typically be accessed by player characters:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primordial:&amp;#039;&amp;#039;&amp;#039; Used by gods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horological:&amp;#039;&amp;#039;&amp;#039; Controls time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eldritch:&amp;#039;&amp;#039;&amp;#039; Used by beings older than gods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cosmic:&amp;#039;&amp;#039;&amp;#039; Used by beings as powerful as gods.&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
Charms are spell that require no spell slots to cast. They can be cast at will and an unlimited number of times. These spells often have rather minor effects.&lt;br /&gt;
&lt;br /&gt;
You start out at first level with 3 charms. You gain an additional charm at the following levels: 2, 5, 7, 10, 12, 15, 17, 20, 22, 25, 27, 30.&lt;br /&gt;
&lt;br /&gt;
== Joint Casting ==&lt;br /&gt;
Joint casting allows two or more creatures to cast a spell together, with each creature contributing at least one spell slot. Joint casting takes at least one minute per spell slot contributed to the spell. If joint casting is interrupted, for every minute taken (rounded up) for all parties to return to casting, one spell slot already contributed is lost. If one member involved is unable to return to casting, another magic user can take their place by burning one Protomagic spell slot, and then contributing at least one of their own spell slots to the jointly cast spell. Only one creature involved needs to know the spell, and at least one creature who knows the spell must remain involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Action Systems]]&lt;/div&gt;</summary>
		<author><name>Michael.oconnell</name></author>
	</entry>
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